I am trying to produce a strange effect with submuns.
The effect i want is on a hit is:
If shields are down, do X damage to armor
If shields are up, do Y damage to shields and Z damage to armor.
My plan was to make a weapon that did mass of (X-Z) and energy of Y, and have it submunition into one that did Z mass damage and passed through shields.
The idea was for the following to happen:
Missile hits target, does damage, and launches submunition.
Submunition does it's damage
However, I cannot make this function reliably. Sometimes damage to armor is done, and sometimes it's not.
How should i set up the rest of the weapon to make this work?
Thanks
By the way, the technical idea behind this is that while shields cannot stop a simple projectile, a projectile passing through the shields, especially at high speed, will still have some energy dumped into it - and if it happens to be a volitile explosive, it will explode as it passes through the shields. Shields are now tuned (often with computers to detect incoming missile fire and adjust shields accordingly to amplify this effect). This ends up giving the shields the brunt of the explosion, with the armor taking only minor damage from shrapnel and such.
-Az
I am an idiot. Z damage to armor, not shields.
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(This message has been edited by Azratax2 (edited 01-02-2004).)