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Originally posted by Zacha Pedro:
**I remember having seen here that the negative field in the düde to call for flëts instead of shďps never actually worked. Can anyone confirm?
**
Strange, it worked for me, however the last time I tried it was in 1.0.4... I don't think it was changed since then. I'll try it out later tonight.
However, the only problem with it is that the fleets are not in the system by default, only the düdes are used to determine the initial ships. However, the fleets would jump in as the other ships jumped out or were killed. Another problem is that each ship in the fleet was counted as a separate ship, and the fleet would not jump in if the number of ships in the fleet would cause the number of ships in the system go over the "average" amount.
I managed to fix this by using a large average ships value, and by using düdes that are the enemies of each other to quickly kill each other off. However, after reading Matrix's post in (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/004914.html#")this topic(/url), I could have given the illusion of less ships being in the system to begin with (as opposed to starting with appx 25 ships in the system, completely unorganized), and cause the fleets to jump in sooner.
I'll try this again, and see if it still works. It'd be even better if I could find the old plug...
~ SpacePirate
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Eat blazing electric death!