Is their any experienced EV NEW user out there who knows why my plugin isnt working?
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Is their any experienced EV NEW user out there who knows why my plugin isnt working?
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What is your plugin, and what is the problem. As far as I know, nobody here has telepathy.
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Off Topic
Telekinesis is the ability to manipulate objects with your mind, I think you meant Telepathy
/Off Topic
I've started using EVNEW but I haven't pumped out a plug yet, if I do before anyone else replies, I'll tell you if it works or not.
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Plugins that are correctly made with EVNEW can and do work as intended. Elaborate on your question, please, Lusos_Raven.
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I know that the mission, the syst, and the dude and flet resources work as they are supposed to. If you explain, we can help you.
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How could any of us know why your plugin isnt working? Thats like posting to an automotive webboard and saying "Are there any experienced mechanics out there who know why my car isnt working?".
HOW is your plugin not working?
Quote
Originally posted by UE_Research & Development:
**I know that the mission, the syst, and the dude and flet resources work as they are supposed to. If you explain, we can help you.
**
As far as I know, as a heavy user of EVNEW, there are no problems with the plugins it produces.
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It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Its a plugin my friend wanted me to make and its a bit mad. It modifies a raven rocket into a super missile, called a BIK that disables everything in the system. I have got it to work once but when I bought a new ship they it back to normal.
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Quote
Originally posted by Lusos_Raven:
**Its a plugin my friend wanted me to make and its a bit mad. It modifies a raven rocket into a super missile, called a BIK that disables everything in the system. I have got it to work once but when I bought a new ship they it back to normal.
**
It's entirely possible that it has zippo to do with your plug-in, and everything to do with the scenario. It's possible ATMOS made multiple Raven Rocket resources for reasons unknown.
Care to correct me/say I'm correct, Dave?
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Quote
Originally posted by orcaloverbri9:
**It's entirely possible that it has zippo to do with your plug-in, and everything to do with the scenario. It's possible ATMOS made multiple Raven Rocket resources for reasons unknown.
Care to correct me/say I'm correct, Dave?
**
I'm not Dave, but:
There are only two, one for the turreted one and one for the nonturreted version.
-Az
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It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
It seems the problem lies more in making the plug right than the way to use EVNEW itself. So I'll treat him like a normal newb plug designer:
Lusos_Raven, how exactly did you do it? Is the wëäp (damn, not on my Mac so I don't know which letter is ¨'ed) ID of your modified weapon the same as the original, or not? Did you modify the öütf of the raven rocket accordingly, or not? Are you modifying the data files (I recommand against it!!!) or are you making a separate plug?
I think your mod stops working when you buy a ship because the shïp ressource specifies the wëäp ressources it has on buy, so if you set your weapon to be a different ID of the weapon you want to replace and you change the öütf so that it specifies the new wëäp's ID (or you do a new one), you will indeed buy your new weapon at the outfitter but a ship you buy will still have the old weapon. If you really want to replace one thing of the original scenario then give it the same ressource ID as the original, it will override it (but the old weapon will be back should you remove the plug).
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