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Originally posted by Geuis:
**See, what I thought it would be cool to make your ship use fuel to fly around a stellar system(not hyperjumping using fuel.)
The scenario would be something like you have to reach this planet that is really far away in the system and make it back to the starting planet to complete a mission. I want to make it so that if you run out of fuel before completing the mission, it pops up a little display saying something like "Tragically, you ran out of fuel and didn't complete the mission. Eventually your ship loses power and you are left to drift in the empty void of the solar system, as a cold and dead derelict."
At this point you would set as killed and the game engine will return to the main screen.
If I could get this kind of thing to work, it would make for some interesting game-play that takes place in single solar system, not across the universe.
**
That's actually one of the basic ideas behind Sephil Saga you stumbled onto, Geuis. While it not totally realistic (as in, you can operate at negative fuel production indefinately), if you jump and run out of "actual gas" (a custom, outfit-based system) your reactor shuts down, and you'll have severely impaired mobility and no energy when you jump into the system. It works pretty cool, and even with it's inconsistencies models in-solar-system mechanics fairly well.
Point: Idea's already been done.
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~Charlie
Sephil Saga Homepage: (url="http://"http://www.cwssoftware.com")www.cwssoftware.com(/url)