I'm currently undertaking a strange mission idea. It goes something like this:
- You get a fony mission to get someone and return, which also includes a boring Renegade whom you have to observe (this is to ensure that they don't accidentally complete the mission by prematurely landing on the ReturnStel)
- The AcceptBitSet field sets bit xxx, and a pers (who has the same type of ship as the one you're looking for) with a LinkMission apperars in the system you observe the ship in, and is set to disappear after you complete the LinkMission
- The LinkMission creates several ships and auto-aborts (so as not to confuse the user if he/she looks at the mission info dialog)
This is where the problem arises. I want to simulate how I could have you pick up the person on one of the ships (as cargo :p), and return to the original mission's ReturnStel to finish it all off.
So, question 1: is this possible?
And question 2: if so, how?
I'll bet this is a new one...