Two quick, unrelated questions:
- How is a system with more than 4 inhabited spobs handled? I know that the EVN default scenario had a system with 5 spobs, but one of them was a 'ruined hypergate'. If I make, say 6 inhabited spobs, will computer ships 'land' at the 5th and 6th spobs? Will the player be able to land on them? Will they count as 'ports' in the map screen? Is there anything else I should be aware of?
- Are outfits granted by default (such as Ship A comes with an auto-repairer that will sporadically repair the ship if it is disabled) utilized by computer-controlled ships (if a computer Ship A is disabled, will the outfit work?) I know the Transmission Jammer will ONLY work with the player (explicitly stated), but I wanted to know if others would work.
(Explicitly, will speed/acceleration, turn rate, recharge, shield booster/regenerator, and armor/shield increasing upgrades work on computer ships?)
Thanks in advance.
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(This message has been edited by UE_Research & Development (edited 09-24-2003).)