Ambrosia Garden Archive
    • Beam Graphics


      Is it possible to make the graphics for a beam weapon using RLE#'s and spďns instead of using the options contained within the wëap resource? Are there any features that would be lost this way?

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    • You cant make a true beam weapon with options other than those in the weap resource. (right? Or is there something i am totally unaware of?)
      You can make a weapon that fires shots normally, and rig it so it looks like a beam, and theres no reason that this is bad, though the beam wouldnt be straight if fired while the ship was turning.
      -Az

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    • Quote

      Originally posted by Azratax2:
      **You cant make a true beam weapon with options other than those in the weap resource. (right? Or is there something i am totally unaware of?)
      You can make a weapon that fires shots normally, and rig it so it looks like a beam, and theres no reason that this is bad, though the beam wouldnt be straight if fired while the ship was turning.
      -Az

      **

      Oh. Ah well. So much for those swirly beam graphics... back to the beam and corona...

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      I'm president of the United States and I refuse to eat broccoli! - George H. W. Bush
      But the elevator is broken in this building. So I'm gonna have to jump! - Strong Bad
      (url="http://"http://www.tashian.com/multibabel/")Lost in Translation(/url)

    • You can make several largish dots, which reload quickly, and that is about it.

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    • I've done this sorta thing before - if you make a sqarish segment (like a cross-section) of a beam with the desired coloring, and then make a sprite with it, you can then make a weapon with a fast reload rate, and an extremely high speed (4000 or so) and you'll come out with something of a beam. The only problem, other than the turning thing, is that you have to figure out the right length through trial-and-error process, which can be a little time consuming.

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