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Originally posted by Luck:
**Part of a pair... Well, you can write the description of the outf to say whatever you want, regardless of what it really does. So, I'd just make one outf change the paint and have the other do everything else. The player only sees your description and the end effect, so it should work out the same.
**
Not quite... Let me try to explain a little better what I'm doing. I've got two (well, there are more more, but we'll get there in a moment) outfits, with a total of eight effects being used. Most of the effects are minor. You buy the first one, (which is actually where I want the paint effect), and only then are you offered the second. There are actually several choices for the second, and the player makes a choice depending on space and power requirements.
Think of it this way: there is a special gun mount available, and if you have it you can choose one of three different guns for it, but you have to purchase it separately.
All this works just fine, except if I add the paint to the mix. Then none of this works, since the first outfit doesn't 'register'. It does not take up mass, it doesn't have limits on the amount you can buy, it doesn't set 'contributed' flags, it does set on-purchase flags, but you can't sell it and the flags don't clear when you get a new ship... And it doesn't help to set the paint on the second outfit, since that only solves the flags problem. (Note: this a great way to get unlimited numbers of guns, just add a paint to the gun outfit.)
I'll probably end up doing it without the paint, but I feel like a bug in the program is not letting me do what I want here. I wanted to see if anyone who knows the system better has a clever idea first.
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