Ambrosia Garden Archive
    • Nova and use of QuickTime


      Okay, this is a very general question. I've done a search and it's turned up nothing useful, I tried looking in the Nova Bible and my brain began to leak...

      1. How does Nova interface with QT?
      2. Do the movies used have to be mov files or can they be anything, which QT will read?
      3. Where within Nova can QT be employed?
      4. If there's a resource online that I've missed that covers this issue, feel free to kick me in the ass and give me a link.

      Thanks 😉

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      "American Intelligence"?

    • i'd be a bit surprised if you had found something useing the search. its really only been mention like once here the the Dev. Corner.

      heres a link to the topic:

      (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/004398.html")http://www.AmbrosiaS...TML/004398.html(/url)

      it wont have all your answers, but it should have some. i have not expiremented with useing QT in Nova yet, but i have been meaning too.

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    • Quote

      Originally posted by KarTaniK:
      **i'd be a bit surprised if you had found something useing the search. its really only been mention like once here the the Dev. Corner.

      heres a link to the topic:
      http://www.ambrosias...ostdisplay.cgi?

      it wont have all your answers, but it should have some. i have not expiremented with useing QT in Nova yet, but i have been meaning too.

      **

      Umm, that link does not go to any topic.

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      Dawn of Infinity(formerly OpenEV): the open-source multi-player EV (url="http://"http://openevgalaxy.sourceforge.net")http://openevgalaxy.sourceforge.net(/url)

    • Quote

      Originally posted by Geuis:
      **Umm, that link does not go to any topic.
      **

      He's got a point...

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      "American Intelligence"?

    • Quote

      Originally posted by Hudson:
      How does Nova interface with QT?

      I'm not exactly sure what you're asking - Nova accesses the QuickTime APIs in much the same way as any other program that uses QuickTime.

      Quote

      Originally posted by Hudson:
      Do the movies used have to be mov files or can they be anything, which QT will read?

      I'm not absolutely sure, but I think a standard QuickTime file is definitely the most desirable form. Also, keep in mind that Nova only supports straight audio/video movies - no interactive sprites or QuickTime VR.

      Quote

      Originally posted by Hudson:
      Where within Nova can QT be employed?

      In mission dëscs (and other popup dëscs, like the ones in the racing dialog) and in place of the shipyard picture.

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      David Arthur | (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url)
      Truth! Justice! Freedom! And A Hard-Boiled Egg!

    • Quote

      Originally posted by Geuis:
      **Umm, that link does not go to any topic.

      **

      BLAST!.... hold on.... might as well fix the link, and put the same link here too.

      (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/004398.html")http://www.AmbrosiaS...TML/004398.html(/url)

      herrrrrrrrrre we go. that should work now. 🙂

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    • Okay, so they can use any codec supported by basic quicktime, that's cool. Howabout what happens in playback? Do the movies run once, start to finish, upon opening, or do they (can they) loop? I can see very sweet implimentation of both...Also, if they just run once through, does it hold the last frame?

      Supposedly, I could make a movie and see for myself, but I'm sure others would like to know as well.

      Lastly, if they can loop, and you can use a QT movie in place of a planet's landing picture, you could sure add a whole lot more life to your worlds....

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      (url="http://"http://mailto:mk381@stu.aii.edu") - () () / }{ - (/url)
      (url="http://"http://www.pacifier.com/~kkey/shipyard/index.html")Onyx's EV Shipyard(/url)

    • Quote

      Originally posted by Onyx:
      Lastly, if they can loop, and you can use a QT movie in place of a planet's landing picture, you could sure add a whole lot more life to your worlds....

      Sorry, no looping, and they can only replace certain descs.

      Dave

    • Quote

      Originally posted by pipeline:
      Sorry, no looping, and they can only replace certain descs.

      I guess I should've known about the descs, as I seem to recall that being mentioned in the bible. Admitedly, having looping movies as planet landing pictures would eat memory for lunch, but it'd sure look cool. Think of if you could have A and B sections, like with the drum loop from the original EV. That's more or less what the island fly-in-and-arounds in the Myst series consist of.

      Now I'm just pining for additional features, I guess, but nobody answered if the last frame can hold, especially on the ship info descs. That would be desirable. If it's simply a little window that appears and closes when the movie is done, like the races, then it's a bit more limiting.

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      (url="http://"http://mailto:mk381@stu.aii.edu") - () () / }{ - (/url)
      (url="http://"http://www.pacifier.com/~kkey/shipyard/index.html")Onyx's EV Shipyard(/url)

    • Thanks for all the replies guys!

      Quote

      Originally posted by Onyx:
      **I guess I should've known about the descs, as I seem to recall that being mentioned in the bible. Admitedly, having looping movies as planet landing pictures would eat memory for lunch, but it'd sure look cool. Think of if you could have A and B sections, like with the drum loop from the original EV. That's more or less what the island fly-in-and-arounds in the Myst series consist of.

      Now I'm just pining for additional features, I guess, but nobody answered if the last frame can hold, especially on the ship info descs. That would be desirable. If it's simply a little window that appears and closes when the movie is done, like the races, then it's a bit more limiting.
      **

      Onyx - there is one possibility. From my own experiments, I've found that the engine will suport a QT mov file with an imbedded flash track. I've tested it with some simple animation and it works. So in theory, you could use a simple stop(); or a gotoandplay(_currentframe-1); actionscript which would have the effect of hiving it hold on the last frame.

      Unfortunatly play-back can be jurky (though it was jurky with animation - just ambient actionscripting may well be smoother), and Nova can't pass mouse positions and clicks back to QT, so you can't do any interactive stuff with it.

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      "American Intelligence"?