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Originally posted by Kame:
**See this topic that is only a couple days old http://www.ambrosias...ML/004423.html# **
Sorry, I only returned to the boards today after a few month hiatus.
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*The Sprites and masks are created by sending a movie file with the ship or spob graphic through m2s. If you only have a graphic with no animation, like a station or a planet, you can easily create both the sprite and mask without m2s. If you want to make RLE files you'll need ResEdit and EnRLE. In ResEdit, create a new file and include both the sprite and mask PICT images. Then create a shan(or spin) just like how it says in the other post. Save the file and then send it through EnRLE - VOILA! RLE8 and RLED. Shans are also interchangeable with spins in that they're both created the same way. Shans are just for ship while Spins are for everything else.
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First off, what's an m2? So if I want a hypergate that opens and closes just like the one in the game, I'll need to make 42 150x150 sprites (plus 42 masks) in Photoshop or something? That sounds like a good way to go insane. :eek: Anyway, so I then make a spin resource in the file that has the sprite and mask picts that is exactly the same as the current hypergate one (except that I'll find other ID's to use). Then I EnRLE it. Do I have the process down correctly? Oh, and about that hypergate spin: I easily found what the SpritesID was referring to, but where is the MaskID? I can't find it anywhere in the data files.
As for the design, I'll probably just make the hypergate more purplish-black and rounded than usual.
Edit: I downloaded EnRLE/DeRLE, and the readme answered some of my questions.
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(This message has been edited by froggy (edited 08-06-2003).)