Quote
Originally posted by Arturo:
**OK - I have two suggestions:
1. Perform a reality check by looking at the outfit resources using ResEdit Templates and verify that the values entered in your editors are indeed making their way into the correct resource fields. This will validate the functionality of your editors.
2. Move the v1.0.6 game-engine out of the Nova folder and put the v1.0.5 game-engine in the folder and try running again. This will help you ascertain if it's an anomaly caused by the 1.0.6 update.
**
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Well, I reimported the ResEdit template for outfits to my plug. It still appeared the same in Resourcer. I am unable to run it through ResEdit, because I no longer have OS 9.
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I already deleted 1.0.5, and I can't seem to find it again to revert to.
Quote
Originally posted by Arturo:
**I've just run an v1.0.6 experiment to see if I could replicate your problem, but everything worked as expected. I copied outfits 152-181 from the Nova Scenario and ran them through a ConText- >spreadsheet->ResStore loop making the following modifications:
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all resource names changed to "TestOutfitXXX", where XXX is the RID
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all Flags bits set to 0x0000
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all Require0 & 1 bits set to 0x00000000
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all TechLevels set to 5
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all Availability(test) cleared
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all ShortName, LCname, LCplural set to an appropriate version of 'test outfit xxx'
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all buy probabilities set to 100
All other resource parameters were left as-is.
All 30 outfits showed up in the outfitters as one would expect.**
Because of this experiment, I'm thinking this is most likely a bug within my plug, not the game engine.
I've exported the outfit resources using ConText to a text file, (url="http://"http://homepage.mac.com/captainz/ConText.txt")available here(/url). In anyone wants to download it and see if they find an error. (Note: any item with a DisplayWeight of -1 is incomplete and not expected to work yet)
The things I looked at and saw the problems:
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Rocket (ID 152) has it's Availability set to not show without ownership of the Rocket Launcher (ID 151). It shows regardless.
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Rocket also has a DisplayWeight of 47, same as the Rocket Launcher. In-game, it displays below the licenses (which are all DisplayWeight 38)
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All items between the Photon Cannon (ID 128) and the Antimatter Reactor (ID 169) were created and showing pre-1.0.6. Any modifications made to these resources under 1.0.6 don't stick within Nova, yet appear as if it did in Resourcer.
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All items between the Acceleration Thruster (ID 170) and the Fake ID (ID 181) do not show at all, regardless of it's Availability and BuyRandom. These were modified post-1.0.6.
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All the fighters (ID 534-544), Licenses (ID 628-640), and Miscellaneous stuff (ID 256-384), show correctly. These were modified or created post-1.0.6.
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Captain Z - Mobile Operations Commander of the (url="http://"http://www.literatureclassics.com/68kmla")68K Macintosh Liberation Army(/url)
32 68K Macintoshes Liberated
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(url="http://"http://homepage.mac.com/captainz")Captain Z's New and Improved Starbase of EV Stuff(/url)