I'm just wondering on behalf of the Sephil Saga dev team: Will we be forgiven?
It turns out that we have to scrap the rotation of the planets (after it was done and complete, btw) because of bugs in Nova.
I just know that some people (usually the type that know nothing of development) are going to say, "How come, with crons in Nova, you didn't make the planets rotate around the sun?". And we get to say, "well, because of a bug in Nova." And they say, "What bug?" And we say "An obscure one that only shows up when you do exactly what we're trying to do." And they say "BS. You guys just suck, admit it!"
OK, enough rant. The bug I'm refering to is this: You don't restart the game on the planet you last landed on. Once the planets have moved around for a while (one step is all it takes, actually), instead starting on the planet (say Saturn) you start at the resource-file 1st location in orbit, what ever happens to be there at the time. Usually, this is just a "blank" system. Now, if Saturn happens to be 8 jumps away in it's orbit, the palyer could be easily stranded, for no good reason. Can't have this, and can't expect people to always play on Strict and only play for one session, either. Right? The only way to fix this is to make the universe static, at least as far as moving planets goes. (Lots of system swapping still, though).
Really, we don't have an option in this- unless Matt wants to change the way the engine stores where you last landed. Puppy Dog Eyes I'm just bummed about it, and I wanted to check with the community and see if I/we can expect some sympathy or understanding.
If anybody remembers, we had problems like this before, but I fixed those. This problem escaped for so long because I don't play the plug for any length of time with the same pilot while I'm developing.
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~Charlie
Sephil Saga Homepage: (url="http://"http://www.cwssoftware.com")www.cwssoftware.com(/url)