First off, I know wings isn't really designed to handle textures at this point, but bear with me.
I've finally gone and more or less finished a model for a ship. But it's a tad to complex to texture in Strata, easily that is. Pics can be seen (url="http://"http://image.modenstudios.com/Ernimtir/CF2A.jpg")here(/url) and (url="http://"http://image.modenstudios.com/Ernimtir/CF2B.jpg")here(/url). I want to texture each main face individually(not each polygon, but each general side). This could be done in Strata with lots of textures, lots of rotating, and lots of grouping. Ignore that last sentence if it confuses you.
Now, wings has "experimental" UV mapping, and I've used this to divide up one object, the cargo pod(there are five stacked on the back of the main ship), into a number of areas that should in theory be easy to draw a texture on and apply back to the model. It looks like (url="http://"http://image.modenstudios.com/Ernimtir/UVmap.jpg")this(/url).
My problems/questions are these:
How do I export the UV map from wings so I can texture it?
How do I import it back into Wings and onto my object?
Will the texture transfer to Strata for rendering if I export the model as .3ds?
Can I instead apply the texture back to the object in strata? Or will some necessary data be lost in the process of exporting and then importing?
So, yeah, if you can answer my questions, great. If not, feel free to other alternate suggestions.
I'll post this on a Wings forum if no one here knows. I just wanted to ask people I know before asking people I don't know. Thanks in advance.
P.S. Is there a free, good alternative to Photoshop? Or any good, free texture making app? I don't need/want all the features but I do want more than Appleworks. OSX based is preferred.
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Warning: Caution is advised when attemping communication with an Ernimtir under the influence of himself.
(This message has been edited by Ernimtir (edited 07-17-2003).)