I was wondering if it is possible in the Nova engine to have a single weapon that requires multiple types of ammo to fire (or, if a runaround can be done).
Basically, what I want to be able to do is force the player to have to pay to rearm his fighters. So when a fighter is fired (launched), it would use one ammo for the ship, as usual, but would also use eight missile ammo and two rocket ammo to launch it (assuming the ship was oufitted with a missile and rocket laucnher and eight and two ammo for each).
We're dealing with a universe where missiles are expensive, and being able to basically get unlimited ones for your fighters would really skew things.
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Gage Stryker
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Happily jump-proofed since 2001!
" I envy people who have faith in a supreme being. Death usually doesn't scare them." - Vast Deathmaster