Ambrosia Garden Archive
    • Incorrect Ship Systs


      I'm stumped guys. I've got (url="http://"http://0three0.net/l-1551/temp/1011.gif")one mission(/url) that activates three identical missions: (url="http://"http://0three0.net/l-1551/temp/1101.gif")one(/url), (url="http://"http://0three0.net/l-1551/temp/1102.gif")two(/url), (url="http://"http://0three0.net/l-1551/temp/1103.gif")three(/url). The objective is to put three ships, each in random locations in Polaris space. Successfully boarding one will abort all other missions. As you can see it uses a unique dude and starting planet. These aren't the problem. I can get the mission no problem but the ships never show up. So I checked my pilot log and found that the first mission is activating the other three as it should but the others are turning up some strange numbers for the ship systems (see below). Any ideas what's going on and how to fix it? The three other missions wouldn't even show up at all until I gave the first mission a destination stellar.

      Active missions:
        Capture Fed Spy (1011):
          travelObjComplete:        no
          shipObjComplete:          no
          missionFailed:            no
          flags:                    0000
          flags2:                   0004
          canAbort:                 yes
          timeLeft:                 -32000
          destStellar:              256
          returnStellar:            256
          initialShipCount:         0
          specialShipCount:         0
          specialShipDude:          -1
          specialShipGoal:          -1
          specialShipBehavior:      -1
          specialShipStart:         0
          specialShipSyst:          368
          specialShipsKilled:       0
          specialShipsBoarded:      0
          specialShipsDisabled:     0
          specialShipsJumpedIn:     0
          specialShipsJumpedOut:    0
          specialShipNameIndex:     -1
          specialShipSubtitleIndex: -1
          specialShipPreselectType: -1
          auxShipCount:             -1
          auxShipsLeft:             -1
          auxShipDude:              -1
          auxShipSyst:              -1
          cargoType:                -1
          cargoQty:                 0
          pickupMode:               -1
          dropoffMode:              -1
          cargoLoaded:              no
          scanMask:                 0000
          compGovt:                 -1
          compReward:               0
          datePostIncrement:        0
          pay:                      -1
      
        Fed Spy 1 (1101):
          travelObjComplete:        yes
          shipObjComplete:          no
          missionFailed:            no
          flags:                    0C00
          flags2:                   0000
          canAbort:                 no
          timeLeft:                 -32000
          destStellar:              -1
          returnStellar:            256
          initialShipCount:         1
          specialShipCount:         1
          specialShipDude:          287
          specialShipGoal:          2
          specialShipBehavior:      -1
          specialShipStart:         0
          specialShipSyst:          91
          specialShipsKilled:       0
          specialShipsBoarded:      0
          specialShipsDisabled:     0
          specialShipsJumpedIn:     1
          specialShipsJumpedOut:    0
          specialShipNameIndex:     -1
          specialShipSubtitleIndex: -1
          specialShipPreselectType: 0
          auxShipCount:             -1
          auxShipsLeft:             -1
          auxShipDude:              -1
          auxShipSyst:              -1
          cargoType:                83
          cargoQty:                 0
          pickupMode:               2
          dropoffMode:              1
          cargoLoaded:              no
          scanMask:                 0000
          compGovt:                 147
          compReward:               8
          datePostIncrement:        0
          pay:                      0
      
        Fed Spy 2 (1102):
          travelObjComplete:        yes
          shipObjComplete:          no
          missionFailed:            no
          flags:                    0C00
          flags2:                   0000
          canAbort:                 no
          timeLeft:                 -32000
          destStellar:              -1
          returnStellar:            256
          initialShipCount:         1
          specialShipCount:         1
          specialShipDude:          256
          specialShipGoal:          2
          specialShipBehavior:      -1
          specialShipStart:         0
          specialShipSyst:          94
          specialShipsKilled:       0
          specialShipsBoarded:      0
          specialShipsDisabled:     0
          specialShipsJumpedIn:     1
          specialShipsJumpedOut:    0
          specialShipNameIndex:     -1
          specialShipSubtitleIndex: -1
          specialShipPreselectType: 1
          auxShipCount:             -1
          auxShipsLeft:             -1
          auxShipDude:              -1
          auxShipSyst:              -1
          cargoType:                83
          cargoQty:                 0
          pickupMode:               2
          dropoffMode:              1
          cargoLoaded:              no
          scanMask:                 0000
          compGovt:                 147
          compReward:               8
          datePostIncrement:        0
          pay:                      -1
      
        Fed Spy 3 (1103):
          travelObjComplete:        yes
          shipObjComplete:          no
          missionFailed:            no
          flags:                    0C00
          flags2:                   0000
          canAbort:                 no
          timeLeft:                 -32000
          destStellar:              -1
          returnStellar:            256
          initialShipCount:         1
          specialShipCount:         1
          specialShipDude:          256
          specialShipGoal:          2
          specialShipBehavior:      -1
          specialShipStart:         0
          specialShipSyst:          120
          specialShipsKilled:       0
          specialShipsBoarded:      0
          specialShipsDisabled:     0
          specialShipsJumpedIn:     1
          specialShipsJumpedOut:    0
          specialShipNameIndex:     -1
          specialShipSubtitleIndex: -1
          specialShipPreselectType: 2
          auxShipCount:             -1
          auxShipsLeft:             -1
          auxShipDude:              -1
          auxShipSyst:              -1
          cargoType:                83
          cargoQty:                 0
          pickupMode:               2
          dropoffMode:              1
          cargoLoaded:              no
          scanMask:                 0000
          compGovt:                 147
          compReward:               8
          datePostIncrement:        0
          pay:                      -1
      

      ------------------
      I used to jog but the ice kept falling out of my glass.
      (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things

    • Well, the numbers are all below 128, which leads me to believe they aren't the resource IDs, but the Index IDs, for whatever reason. As far as I know, EVN wants RIDs in that particular field, so unless you yourself plugged in the RID and the pilot log dumped it out wrong, try making sure you have the right IDs in the fields. EVN is a bit tricky with how it deals with these things- in some cases it wants the index, in others it wants the RID.

      As for the deststellar, I don't know why it wouldn't work without one. I do know EVO would get annoyed if you attempted to include cargo without a DST, but since you aren't including any, a simple availstel to RST mission shouldn't be any problem.

      If you can't manage to figure it out, send over the plug-in and I can take a look.

      peace,

      _bomb

      ------------------
      "I write everything down except what's on my mind.."
      -TEB

    • Ah, thanks Bomb. Everything works fine now. You're right about the Index ID in the log. I converted one of the systems to the resource ID, found the right system and the target ship was there. I'm not entirely sure what the problem was because I'm fairly certain that the ships weren't showing up at all originally. One thing I changed was to change the Return stellar for the hidden missions to the Destination stellar. I noticed in the pilot log that it was saying the Travel objective was complete even though there was none. While it doesn't make sense that it would cause the missions to opperate incorrectly because of this it's a possibility. I think it's more likely though that after I tested it the first time and it didn't work (probably for some other reason - maybe a wrong dude) I changed something then tested again. Seeing that it still didn't work, I checked the log and then noticed the ship ID discrepency so I didn't bother to look for the ships manually again. Anyway, thanks for jogging my brain around a little. It's much appreciated.

      ------------------
      I used to jog but the ice kept falling out of my glass.
      (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things

    • SpecialShipSysts are always displayed in the pilotlog as indexes.

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