Ambrosia Garden Archive
    • On Destroyed Spöbs; Whose manning the guns?


      I've recently had an interesting idea for a short set of missions in a plug-in, but have run into a problem. Bear with me here...

      Since Nova allows for up to sixteen spöbs in any given system, after the customary planets and/or stations within a system, there's still plenty of room to work with. A plug-in maker could add in a few other items, in this case Defense Satellites.

      One could then have a mission, or set of missions, involving the player trying to disable the Defense Satellites for a particular system. It could be to make a hole in an enemy's borders, or to make the way safe for "The rest of the Fleet." The player could go to a particular system with a planet-type weapon, blast the offending (er, Defending) Satellites, or such, and return to base. Or, it could be a mission to destroy a command station that directs the satellites, having a set of Set Expressions in the station's OnDestroy field, e.g:
      OnDestroy: Yxxa Yxxb Yxxc, to destroy the satellites, xxa, xxb and xxc.

      I think it's a good idea, but I've run into a slight problem; which brings me to the title of the topic...

      Destroyed Spöbs keep shooting at you.

      It dosen't matter if you have reduced the planet to a pile of asteroids, the planet's guns will keep shooting at you.

      It dosen't matter if you have turned the station into a twisted heap of slag, that "Enormous Blaster Turret", "Turreted Railgun (400mm)", or, if you're really not lucky, "Polaron Massive Multi-Torp" will contunue the fight until the end of time.

      To the game's engine (I'm using Nova v1.0.4), destroying a spöb can change which graphic is displayed, or change whether you can land or not. It seems to have no impact on whether or not the spöb's weapon can fire.

      Maybe I'm asking a bit much, but I think that when you destroy a planet, it shouldn't keep firing at you. Did Alderan shoot at the Death Star after it got blasted? 🙂

      (Waaaait, they didn't have any guns to begin with, did they...)

      Comments?

    • Quote

      Originally posted by Eugene Chin:
      **

      Comments?**

      Interesting.. And you marked the spob as having the dead flag?- or did you just use the Yxxx destroy function? If so, it may be an engine bug.

      _bomb

      ------------------
      I think that you don't see many love stories in EV simply because the engine isn't quite geared towards that. What are you going to do, keep meeting your significant other in a bar (or, with Nova, the Outfitter, Shipyard, or Trade Center) and have questions like "Will you go out on a date with me?" | Yes/No | "Great, pick me up on <DST> in a month and we'll have dinner."?
      -EVula

    • No, it's true -- Destroyed spöbs -- those that you destroy using planet-type weapons -- keep shooting at you until the s˙st refreshes (i.e. you land and then leave another spöb in the s˙st or you jump out and back again). In fact, I think you're even be able to land on them until it refreshes, if you were able to land on them to begin with.

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    • Off topic, Eugene, but are you related to James Chin of the B&B;?

      Cheers,
      Guapo

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    • I've checked using Planet-Type weapons, the Yxxx command and the "StartsGameDead" flag (Which dosen't work Period ). I've even left the system and returned to see if it did correct when the system was refreshed.

      Destroyed Spöbs shoot at you, so long as they have a weapon. It could be a bug, or it could just be that nobody ever thought of destroying an armed spöb before.

      ElGuapo, yeah, James is my older bother.

    • Quote

      Originally posted by Eugene Chin:
      **Destroyed Spöbs keep shooting at you.
      **

      This will be fixed in a future update.

      Quote

      Originally posted by UncleTwitchy:
      **In fact, I think you're even be able to land on them until it refreshes, if you were able to land on them to begin with.
      **

      This is not the case (I just checked it myself).

      Quote

      Originally posted by Eugene Chin:
      **I've checked using Planet-Type weapons, the Yxxx command and the "StartsGameDead" flag (Which dosen't work Period ).
      **

      This is not the case (I just checked it myself).

      mcb

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      "If it's not on fire, it's a software problem."

    • Heheh... this reminds me of a cartoon I once saw. It had a frog, halfway down this bird's throat, but at the same time it was strangling it. The caption was "never give up."

      Nice one Matt, preciated.

      ~A~

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      "How can I make it go faster?" -Me-

    • Quote

      Originally posted by UncleTwitchy:
      In fact, I think you're even be able to land on them until it refreshes, if you were able to land on them to begin with.

      Quote

      Originally posted by mburch:
      This is not the case (I just checked it myself).

      Yeah, I was misremembering -- what I did notice is that after a spöb is destroyed, not only does it keep firing, but A.I. ships still approach it as though it weren't destroyed -- they treat it as an uninhabited stellar only after it's been refreshed by a landing or jump back into the s˙st.

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      Starfleet Adventures: A Star Trek TC for EVN (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=145") Discussion Board (/url)
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      It is better to feed the goat than it is today.

      (This message has been edited by UncleTwitchy (edited 05-05-2003).)