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Originally posted by Vast Deathmaster:
**I don't envy you guys making TCs. I've notice all kinds of problems writing in Second Person. "You do this, you do that" Short text is ok, but any longer, and I notice all the "you"s. Reading the above, I'm thinking of tring to switch to third person
As far as te game goes, it is a trader/fighter game. I think that if you put a romance or something like it in the middle, it could get distracting and possibly annoying.
I know it would mean a lot of writing, but it would be interesting to have a button at the beginning that turns "on" romance. That mission to hunt down a bad guy changes when you find that your target is a {G "handsome man" "beautiful woman"}. Etc, etc,etc.
Also, a good writer won't be limited by Bars and Shipyards. I've noticed that a plot can take place outside of the spaceport, you just can't "click" on it.
One last thing. Can someone give me an example of switching from Second person to third person? I was hoping to start out with something related to "You walk into the bar" and then change it. Or should the whole plug be written in one way.
Or, if the TC I'm doing this for is all in Second Person, should I keep this small part in Second Person.
**
Trust me, stick with Second Person. I know it's a *****, but it's the only thing that works. People don't like reading about themselves in Third Person. It just makes them feel Strange. And although a full storyline written in Second Person may look a little Strange , it's a whole lot less Strange than it would be if it was written in Third.
But back to the topic. If a romantic subplot is not done right (i.e. just tacked in there like it was an afterthought, or just done to give the plug a more 'mature' feel), it really really REALLY looks Strange. But if it is carefully woven into the fabric of the story, it works beautifully, and it becomes hard to tell it apart from the gameplay. And I doubt that a romantic subplot -- again, if written carefully and coded properly -- would become annoying or distracting or Strange. It would add volumes to the gameplay. And that particular mission you suggested might be rather Strange , but on second thought, the idea of falling in love with the person you were initially supposed to kill is not all that Strange , but one that has been tried and tested, and has proven itself true.
NOTE: Yes, I'm having fun with Strange 's screenname. I have a lousy sense of humor, and I felt like having a little chuckle here. But I still stand by what I just said.
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Suddenly, the little scoutship disappeared and then reappeared right behind the alien warfleet. The gravitic ship's captain hailed the armada. "You are going to be destroyed, but I will give you a choice as to how you want to spend eternity: big pieces, little pieces, or quarks?"
Dead silence.
"Quarks it is, then."