Ambrosia Garden Archive
    • Cloak and similar outfit settings


      After completely unsuccessfully trying to figure out the settings for creating each type of cloak outfit I've decided to seek out the great council of the Dev Corner. (Using NovaTools) I really can't figure out how to choose what features a cloak outfit uses. It was my guess that you just added together the numbers you wanted and it would produce the desired results. I wanted to use Visible on radar (0x02) and Fleet cloaks (0x1000) so in the field I put 1002. But this caused the cloak to drain both Shields and Energy. Upon looking at other cloak devices in the game I noticed that one of the cloaks starts with a 2 in the thousandths place, which seems to throw my whole understanding out the window since I can't see how it's possible to get to 2000 in the first place - course I obviously don't understand to begin with otherwise I would have figured it out. Other outfits (cloak scanner comes to mind) use the same setting system. I would of course like to be able to understand how this works so I can pick what features I want to use on particular outfits, so any insight into this would be helpful. I understand how binary data works (I think) but my very limited knowledge of it seems to be failing me at this point.

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      I used to jog but the ice kept falling out of my glass.
      (url="http://"http://www.0three0.net/evn/RONIN.sit")RONIN(/url) - A new breed of Bounty Hunter

    • You need to convert the hex numbers in the table to decimal before entering it into the ModVal field. Here, use this pre-converted table. To get the ModVal just add the values in the parens.

      0x0001 - (1) - Faster fading
      0x0002 - (2) - Visible on radar
      0x0004 - (4) - Immediately drops shields on activation
      0x0008 - (8) - Cloak deactivates when ship takes damage
      0x0010 - (16) - Use 1 unit of fuel per second
      0x0020 - (32) - Use 2 units of fuel per sec
      0x0040 - (64) - Use 4 units of fuel per sec
      0x0080 - (128) - Use 8 units of fuel per sec
      0x0100 - (256) - Use 1 unit of shield per sec
      0x0200 - (512) - Use 2 units of shield per sec
      0x0400 - (1024) - Use 4 units of shield per sec
      0x0800 - (2048) - Use 8 units of shield per sec
      0x1000 - (4096) - Area cloak - ships in formation with a shďp carrying this cloaking device will also be cloaked

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    • Ah, yes. Now it's starting to come back to me. Many thanks. That's exactly what I was looking for.

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      I used to jog but the ice kept falling out of my glass.
      (url="http://"http://www.0three0.net/evn/RONIN.sit")RONIN(/url) - A new breed of Bounty Hunter