Syst A and Syst B are placed at the same coordinates. Through visbits, I can make them appear one at a time, both appear, or neither appear.
Currently, it's set so that only A appears. When you land on a spob in syst A, a non-refusable auto-aborting mission teleports you to syst B, changing visbits in the process. Another mission/spob exists in syst B for the reverse effects.
When I leave the planet after a teleportation, I'll find that the graphics for the spobs aren't loaded in the new system. I can select them via the keyboard, and see the marker of the right size appear around where the spob would've been. If I try to land on the spob, I'll get the complaint that the environment is too hostil.
Pressing the <Esc> key to return to the game menu, and pressing <E> to enter ship again, will restore the syst (spob graphics load, and spob landable).
I've tried a few configurations of ncbs, including:
on accept - toggle visbit so current disappears and next syst appears
on abort - teleport to next syst
on accept - teleport ot next syst
on abort - toggle visbit
Both configuration will produce the weird behavior.
If I make it so both syst A and B are always visible, then the problem seem to not happen. However, doing so sometimes would make the game hang when trying to wormhole into one of the two overlapping systems from another outside system (I haven't exactly figured out all the factors that causes it).
Basically, I need a way to teleport between two systs occupying the same coordinates upon landing on a spob within one of the systs. Can anyone come up with a suggestion (or do you think the above behavior I described can be characterized as a bug to be fixed in 1.0.5?)
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