Ambrosia Garden Archive
    • 64 Shiptype Limit?


      Hello

      Just developing a total conversion plug for EVO (doing it all myself), one of the constants is a ship limit of 64. This is about 32 less than I was planning. Is this really the limit, if so, then how come the Disco Bison is resource ID 19x.

      Thanx

      The Evil Spoonman

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      The Evil Spoonman
      My Brain is Right here (Subject to Change Without Notice)
      Albatross!!!
      "Life is to important to be taken seriously."

    • Quote

      Originally posted by Evil_Spoonman:
      **Hello

      Just developing a total conversion plug for EVO (doing it all myself), one of the constants is a ship limit of 64. This is about 32 less than I was planning. Is this really the limit, if so, then how come the Disco Bison is resource ID 19x.

      Thanx

      **

      It's really the limit... if you don't believe it, then there's always learning the hard way...

      PEACE YO!

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      It's ok to be naked, girl... I'm an Artist...
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    • Quote

      Originally posted by Evil_Spoonman:
      **This is about 32 less than I was planning. Is this really the limit, if so, then how come the Disco Bison is resource ID 19x.
      **

      Add 64 to 128, see what you get 🙂 If its 191, it's believeable.

      MickyBIs

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    • I thought it was the limit. Damn, that blows. I was heading for about 112 ships. LOL, I guess I'll have to chop that to 64. Oh well, I guess that's okay, less modeling time. What's the ship limit in Nova?

      And 128+64 is 192. So it's probably 192.

      Thanx

      The Evil Spoonman

      ------------------
      The Evil Spoonman
      My Brain is Right here (Subject to Change Without Notice)
      Albatross!!!
      "Life is to important to be taken seriously."

    • yes, but 128 is the first, so the 64th is 191. the ship limit in nova is higher than i can count (of course, so is 64, but we don't like to talk about that)... (reads bible)... 768, to be exact

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    • dang that it is a lot more

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    • Quote

      Originally posted by Evil_Spoonman:
      128+64 is 192. So it's probably 192.

      In EV/O, the last shďp ID has to be the escape pod. Therefore, the real limit is 63 ships.

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