The software described below is still in development, and may be subject to change. There is no fixed release date, and no new beta testers are being accepted at the present time.
As the next upcoming version of MissionComputer, my scenario editor for the Escape Velocity games, has now entered the beta testing stage, I thought I'd take a moment to show the development community the new features that are coming their way.
First of all, of course, MissionComputer 2.1 has received the (url="http://"http://davidarthur.evula.net/mc/210preview/mc-welcome.jpg")obligatory Welcome screen update(/url).
The first thing you'll notice as you run MissionComputer 2.1 is that the (url="http://"http://davidarthur.evula.net/mc/210preview/mc-docwindow.jpg")document window is reorganised(/url). The number of resource types MissionComputer can handle has increased so much that the old popup menu-based interface was getting a bit too crowded, so I shifted over to a two-column version.
The first new editor is for the (url="http://"http://davidarthur.evula.net/mc/210preview/mc-char.jpg")chär resource(/url), which is of course for EV Nova only. The second is a bit more interesting; it can (url="http://"http://davidarthur.evula.net/mc/210preview/mc-tmplbased.jpg")edit any resource from any of the three games(/url) using ResEdit templates. It's not as nice as a genuine MissionComputer editor, or even NovaTools, but it can occasionally save a trip into ResEdit, which is always a good thing, especially when you're using Mac OS X.
The templates for the new TMPL-based editor are delivered through a new MissionComputer plug-in system; (url="http://"http://davidarthur.evula.net/mc/210preview/mc-plugfolder.jpg")these three plug-ins(/url) will be included, and anyone can make their own plug-ins that deliver other TMPLs for specialised purposes. The only visible sign of the many under-the-hood changes that made the plug-in system possible is the (url="http://"http://davidarthur.evula.net/mc/210preview/mc-pluglist.jpg")Plug-in List(/url) window (accessed from the Utilities menu), which keeps track of the installed plug-ins and a few of their attributes.
Oh, and there's one more thing.
In addition to just delivering ResEdit templates, MissionComputer's new plug-in architecture can also serve more sophisticated purposes, and the beta testers have also received the first major MissionComputer plug-in. I call it (url="http://"http://davidarthur.evula.net/mc/210preview/cart-about.jpg")Cartographer(/url).
Cartographer provides graphical editors for the (url="http://"http://davidarthur.evula.net/mc/210preview/cart-galaxy.jpg")entire galaxy(/url) (including graphical placement of systems, links, and nebulae) and for (url="http://"http://davidarthur.evula.net/mc/210preview/cart-system.jpg")individual systems(/url) (including graphical placement of planets), and will soon have support for the spöb and nëbu resources. It can also (url="http://"http://davidarthur.evula.net/mc/210preview/cart-evomap.jpg")export the entire map(/url) to a PICT or JPEG graphic, and can run in full-screen mode.
MissionComputer 2.1 and Cartographer are now both in their first beta; there is currently no fixed release date, and the two will not necessarily be released together. If you're interested by what you see, though, please remember that the current MissionComputer 2.0 is still available from (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url), and supports a number of resources from all three Escape Velocity games.
------------------
David Arthur
(url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url) | (url="http://"http://www.evula.com/survival_guide/")EV Nova Survival Guide(/url)
Developers: Check out the (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=1150")MissionComputer 2.1 Preview(/url)!