The results of my experiment:
Setup:
I used a plug-in for the original EV Nova scenario that modified all turreted weapons in the game so that they would have blind spots on the rear and front of the carrier ship.
The Experiment :
I used three different pilot files. With each of them I engaged in a fight with local authorities that had ships which I knew that they were carrying turreted weapons (Respectively: Manticore, Original version - hired a few, released them, attacked. Federation Carrier /w the big blaster turret: attacked them in the Sol system, Enterprises with FPC turrets.). I repeated this a few time.
The Result :
Clearly negative. With their downgraded turreted weapons, the fearsome ships became ridiculous. They wouldn't even fire me at with their primary weapons all unless I tried several times to position my ship to their side. A raging horde of three Manticores couldn't even bring my Mod Starbridge's shields down (I evaded their EMP torpedoes, tho). There is absolutely no way they will actually turn their ships so that the sides face your vessel, anyway. Even when you are flying by the sides of the AI ships, they will not always fire their turrets at you. I wouldn't try to make a serious plug-in with front and rear side 'blind' turrets. Sorry. :frown:
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Pez's Profile Refresh no. 15
Storm Bolt: 75 mana.Thunder Clap: 90 mana. Avatar: 125 mana. (url="http://"http://www.battle.net/war3/basics/herokillers.shtml")Owning their three heroes(/url) with your micro skills: priceless.
Some things just can't be finished with spells, for everything else, there's the (url="http://"http://www.battle.net/war3/human/units/mountainking.shtml")Mountain King(/url).