UPDATE
Ok, so I changed all the resource IDs to their own unique, unused IDs. There's still the same problem though. One thing I noticed in the shan resource is that although the ship animation showed the ship spinning around, when I turned on the beam axis point, the line that extends from it just pointed straight up - it didn't rotate with the ship. So I tried messing with the other weapon points, moving them off the center and these didn't rotate with the ship either. So as if I had no idea what to do before, now I'm completely dumbfounded.
Ewan, I used the sprite tutorial from your website to create the PICTs from Strata but I noticed that my ship displays backwards from yours, - what I made as the front (and what shows as the front in the front view) would be the back of your example ship. So I spun my ship around since I know that the front needs to be up top. But this altered the settings for rotation so that when I had to start rotating the animation I had to convert my numbers; i.e. 0 = 180, -90 = 90, 180 = 0, 90 = -90, 10 = -170. Now after saying all that, is there a chance that the initial rotation off of 0ş caused something to get stuck at that point?
UPDATE 2
Problem solved -- it was the LASIK process page that threw me off. In it it mentions shäns AND spďns so I made both. The animations that were created for rleDs, etc were meant for spins. Course i didn't think of this until after I decided to start all over again with a fresh animation that started with the view window flipped around so that my rotation variables matched. So I created a new ResEdit file without the spin and dropped that into EnRLE and the whole process was much easier this time. So it works, I'm happy. Sorry to answer my own question. But thanks for letting me think things out on here. It helps.
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I used to jog but the ice kept falling out of my glass.
(This message has been edited by Kame (edited 01-19-2003).)
(This message has been edited by Kame (edited 01-19-2003).)