Ambrosia Garden Archive
    • I'm kinda new at this...


      Anyways, I'm making a plugin for EV, but when I try it out, everything goes crazy. Can anyone give me any tips on making plugins? And I read the EV Bible.

      I jotted down a list of some of the problems and/or questions.
      1. When I target something, it doesn't show right on the target screen sometimes.
      2. How do I make planets?
      3. The mission strings don't show, even when I make the percentage of getting them 100% and the needed combat rating 0.

      I'll bet you guys think I'm an idiot, but since I'm really new at this, I need all the help I can get!

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      The great space parrot is a biped

    • I've got a tip:

      Download my guide, it's under construction, but I exspect you can get it from the EV addons page in a couple of days.
      My goal is to cover EVERY aspect of plugin designing (for newbies).
      I bet that's excactly what you're looking for, isn't it?

      And no, I don't think you're an idiot, a month ago, I was JUST like you . 🙂

      The syst resource is a resource that tells Nova to make a new system (like Sol, Tichel etc), and in this system, you'll need planets (spöb resources).
      Read the Nova Bible once more, and read it WHILE making the plugin. 🙂
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      "To play ev nova or not to play ev nova, that is the question" - Shakespear

      (This message has been edited by HomeWear (edited 12-17-2002).)

    • Don't worry about what's happening, look at other systems and copy or change slightly. Or edit someboy elses plug.
      Homewear, I'm guessing that your guide will be for Nova,and he's talking about EV? And do we really need a guide? Go ahead and make it anyway 😉

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      Upcoming website, for the(url="http://"http://www.evula.org/godsunderstudy") New Era (/url) TC.
      Look out for the New Era!

    • For the mission problem, make sure that they are available everywhere (or at least wherever you're landing.)

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    • I made the mission so you get it at Levo, so I tested the plug and landed there. It didn' t work.
      Also, I used MissionComputer to edit a lot of it, and when I open ResEdit and access the resources, all they show is a bunch of illegible code.

      PS.
      no_use_for_a_name-
      I'm not a 'he.' 😄

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      The great space parrot is a biped

    • Quote

      Originally posted by Trugati:
      **< snip>
      when I open ResEdit and access the resources, all they show is a bunch of illegible code.
      **

      Hmmmm, sounds like you need the (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/EVBible.sit?path=ev/utilities&file;=EVBible.sit")EV Bible and Resedit Templates(/url). At least I'm pretty sure that the templates are with that....

      MickyBIs

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      Who is John Galt?
      "I've never heard maniacal laughter from a robot before. It's good to have brought something new and wonderful into the world"-(url="http://"http://freefall.purrsia.com/")Freefall(/url)

    • Quote

      Originally posted by Trugati:
      I made the mission so you get it at Levo, so I tested the plug and landed there. It didn' t work.

      Did you check that all the other availability conditions are set appropriately? Combat rating, legal status, mission bits, avail ship type, etc.?

      Quote

      Originally posted by Trugati:
      Also, I used MissionComputer to edit a lot of it, and when I open ResEdit and access the resources, all they show is a bunch of illegible code.

      MissionComputer doesn't automatically install the ResEdit templates; if you want to edit in ResEdit, you'll have to copy them in yourself as MickyBIs said.

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      David Arthur @ (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url)
      (url="http://"http://www.ev-nova.net/faq/")EV Nova Gameplay FAQ(/url) - Now Hosted by (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url)!

    • How do I copy the templates in?

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      The great space parrot is a biped

    • Quote

      Originally posted by Trugati:
      How do I copy the templates in?

      Open a file containing the templates in ResEdit. Click on the 'TMPL' resource once. Choose 'Copy' from the 'Edit' menu. Close the file. Open your plug-in. Choose 'Paste' from the 'Edit' menu.

      Many versions of the games include the templates in a separate resource file called 'Templates' or something of the sort; if it's not there, try the game's data files. If you still can't find them, you'll have to download the Bible and Templates package.

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      David Arthur @ (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url)
      (url="http://"http://www.ev-nova.net/faq/")EV Nova Gameplay FAQ(/url) - Now Hosted by (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url)!

    • Quote

      Originally posted by Trugati:
      **Anyways, I'm making a plugin for EV, but when I try it out, everything goes crazy. Can anyone give me any tips on making plugins? And I read the EV Bible.

      I jotted down a list of some of the problems and/or questions.
      1. When I target something, it doesn't show right on the target screen sometimes.
      2. How do I make planets?
      3. The mission strings don't show, even when I make the percentage of getting them 100% and the needed combat rating 0.

      I'll bet you guys think I'm an idiot, but since I'm really new at this, I need all the help I can get!

      **

      We all start out as idiots.. 😄

      1. You may have the wrong ID for the target pict.

      2. Create a spob resource. Stir, shake well. Let cool for 15-20 minutes. Check the EVO bible for more detailed instructions..

      3. Probably the availbit. Meaning which bit must be set for the mission to appear.. If you put it to -1, the first mission in the string will appear without anything else needing to happen.

      _bomb

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      "And to all the enemies of humanity, seek not to bar our way, for we shall win through....
      ....No matter the cost."

    • In my experience, the most difficult part of making a plug-in is checking that the ID#s are all coordinated. that is, that the resource numbers properly correspond to each other. If one of the variables in a mission involves Fleet Type 135, and fleet type 134 is the one I actually want, it's obviously not going to achieve the intended result. Likewise, for example; if I use spöb 143 in a mission(whose environment does not let me land there), but I forget that I actually mean spöb 134, I won't be able to land on the planet, becuase it will display the one that I don't want.

      There are several applications that help with this... You must also make sure that your plug-in has the necessary basic resources. I had trouble with a plug-in since I didn't remember that I didn't have the correct sprite in the file itself, so it didn't display anything. stuff like that.

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