I'm trying to write a mission where the player has to disable a ship and board it. I also want to be able to do something else if the ship is destroyed before the player can board it.
I orignally thought I could have a mission which creates the special ship, and the point is to board the ship and get the cargo and then return to a planet. If the mission fails, then it activates another mission which is what happens if the ship is destroyed.
The first mission works fine - if you disable the ship and board it, when you get back to the planet you get the reward. Unfortunately, if you destroy the ship, the mission stays active.
Any ideas how I could get this to work?
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