Seant, glad you enjoy the idea. I thought it might be different enough from the usual shot-em-up plugs to be worth a try. It would have to be very mission oriented to come off right though.
HomeWear, OK by me... I just posted an Idea...
What my thoughts were on using them as Spobs, was to actually have them as Spobs in some systems that appear if certain missions were completed. Then as the new missions at that spob/city ship was completed then to change the system back. Maybe a bit complex but interesting to build a story line around.
Galayon, you correct with the use of spin dizzys on a planet. However that could also pose an interesting story line.
For what it is worth maybe a team could be built to do the plug from the members here that want to lend a hand. I am sure it has been done before but I like the concept of teamwork. I run a team of mod developers for Racing Sims and I find that everyone has some great ideas. If you put enough of them together you end up with some spectacular results. Besides it is more fun to work together, and more challenging as well.
Storyline thoughts... The story could start in a system that is a ship graveyard. Your in a freighter, where you were the ships first mate, that has been attacked by pirates. You live through it but the crew is dead. You have to search through the disabled hulks to gather enough fuel to make planetfall in the next system. While your gathering stuff you also find some rockets and missels that help you in case of pirate attack before you get to the next system. However that becomes your salvation to be able to buy a small ship once you hit port. The ship your in is damaged beyond repair.
As you move through the game you start by escorting a small city to a few destinations and as your expertise is gain so does your respect with the city ships. Soon you get enough money to buy a small city of your own and become mayor. That is where the fun begins as you have all the challenge of making the decissions that will help or harm your city. Missions can contain challenges for you to complete in helping planets with technologies, trade, mining, steel work, terraforming, and defense.
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(This message has been edited by Tiresmoke (edited 12-11-2002).)