Ambrosia Garden Archive
    • Ship 600x400 pic not showing


      Working on an extremely small plug (see (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/postdisplay.cgi?forum=Forum9&topic;=003621")Making ships...(/url)), I've got a ship with RID 412, and the corresponding scenic 600x400 pic set up properly as far as I can tell, with RID 20412 (the rule being 20128+idx). However, it does not show up in-game.

      The target and shipyard images show just fine.

      Does anyone know what's going on? Some kind of maximum-resource-ID bug, or am I missing something?

      I can post the plug if it would be helpful. It's just irking me...this is the last and only thing not finished with it. 😛

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      (This message has been edited by Weepul 884 (edited 12-08-2002).)

    • Quote

      Originally posted by Weepul 884:
      Working on an extremely small plug (see Making ships...), I've got a ship with RID 412, and the corresponding scenic 600x400 pic set up properly as far as I can tell, with RID 20412 (the rule being 20128+idx). However, it does not show up in-game.

      I'm not absolutely sure, but I got the impression back in beta that the 600x400 picture was controlled not by its ID number, but by the 'Graphic' field in the ship's dësc resource.

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      David Arthur @ (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url)
      (url="http://"http://davidarthur.evula.net/showpic.php?image=beta/mc2progress.gif&width;=480&height;=282&title;=MissionComputer+2.0+Progress+Update")MissionComputer 2.0 Progress Update(/url), 2 December 2002

    • Aha... Thanks. I didn't even notice it was there. 🙂

      Somehow my mind didn't make the connection between graphic-in-info-dialog and RID-field-in-description-resource. 😛

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    • Quote

      Originally posted by David Arthur:
      **I'm not absolutely sure, but I got the impression back in beta that the 600x400 picture was controlled not by its ID number, but by the 'Graphic' field in the ship's dësc resource.

      **

      It was done (I believe) to avoid having to repeat the same pic in case there were different levels of ships (as there are in Nova). This way, you could have 5 or 10 different ships pointed to the same 600x400 picture without having to have it 10 times in the graphics files. Very useful for having vessels of the same type with minor differences..

      _bomb

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      "And to all the enemies of humanity, seek not to bar our way, for we shall win through....
      ....No matter the cost."

      (This message has been edited by Bomb (edited 12-09-2002).)

    • Quote

      Originally posted by Bomb:
      It was done (I believe) to avoid having to repeat the same pic in case there were different levels of ships (as there are in Nova). This way, you could have 5 or 10 different ships pointed to the same 600x400 picture without having to have it 10 times in the graphics files. Very useful for having vessels of the same type with minor differences..

      Exactly. A repeated 600x400 picture gives a much bigger file size hit than one of the old games' 100x100 shipyard PICTs.

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      David Arthur @ (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url)
      (url="http://"http://davidarthur.evula.net/showpic.php?image=beta/mc2progress.gif&width;=480&height;=282&title;=MissionComputer+2.0+Progress+Update")MissionComputer 2.0 Progress Update(/url), 2 December 2002

    • Quote

      Originally posted by David Arthur:
      **Exactly. A repeated 600x400 picture gives a much bigger file size hit than one of the old games' 100x100 shipyard PICTs.

      **

      See, I was at least paying attention during beta testing, if not actively participating.. 🙂

      _bomb

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      "And to all the enemies of humanity, seek not to bar our way, for we shall win through....
      ....No matter the cost."

      (This message has been edited by Bomb (edited 12-09-2002).)