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Originally posted by Tycho:
**NTiOzymandias, i think that is what corun was saying:
send the x velocity and y velocity
it's kind of like. the client can then determine the ships direction vector, without being told where the ship really is.
those ideas are really good and i'll probably implement them. holidays next week.
the version in the screenshot was hardcoded for myself, speal and nilobject. so, you could download it, but it would do nothing. it was a bit of a hack just to test the networking principles, but since they will change now, it's redundant.
a variable version will be made in the holidays. i'm still of the thinking that the cient will send a "primary fire" message each time a shot is fired, and the server will handle all weapons.
tycho
**
yeah... you're prolly right... the server should handle all weapons, and the sooner the net version the better :)... i want a turn against your helian!and btw, i have decided that in my new project i am going to have multidirectional weapons ie like the green weapon from deimos rising that fires at 0 deg -10 deg and 10deg....Also, will your support team play and other cool networking things like that ( ie capture flag etc)?
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