Greetings all,
The "Stellar starts out destroyed" flag doesn't seem to do anything...
I'm trying to create a mission string that has Sigma Shipyards send you to do missions
that fix those battered hypergates.
One way to do it would be on mission success, make the battered hypergates invisible,
and make a replacement working hypergate visible. But this doesn't look elegant.
Instead, I give those hypergates regular HG graphics, and use the original graphics for
when it's destroyed. Then I make those hypergates to "stellar start out destroyed", so
that at the beginning of the game, they'd be destroyed, and only regenerated after
the missions were complete (DeadTime is set to -1 so it won't regen on its own).
However, as I'm testing it with newly created pilots, none of those hypergates are
destroyed. I tried the flag with stations, and the stations don't start out destroyed
either.
Did I misunderstood the purpose of that flag? Are other people having the same problems?
Thanks for any help/advice/enlightenment
Pan Sola
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