Now I come to realize that only missions can affect visbits of systems. I use MissionComputer alot to write out scenarios.
Right now, I'm working on a mission. From the resource field in the mission resource, I was wondering if this will work.
First of all, this mission will be accepted by a player which will mak a certain system will show up in the map for the player to travel to. However, if the player refuse, abort, or fail the mission, it will revert the system back the way it was or make it disappear until the player decides to accept it again.
So can I put a visbit number in the field where it says "if player accepts mission" field and put the shut off visbit in the "if player refuses the mission" , "if player aborts the mission" , and the "if player fails this mission" field?
Does any of you think this will work?
------------------
Nosumus Fortiolis Quad Volimus
I'm the only guy in the universe that can make horses laugh and cry.