Ok, so I made some new sprites and for some reason, ALL of them have holes in their masks (you can see planets through holes in the sprites). I'm pretty sure that all my masks were done correctly, so I'm pretty baffled why they're doing that. In case you were wondering, I basically did a non-antialias render of the ship with a bunch of negative lights and a white background, m2s, and in Photoshop inverted the colors. While I admit I wasn't looking too closely, the shän did appear to be flawless, but after I made the sprite into rleDs, I took a close look, and the holes do appear. Does anyone know what might be happening? I could send a copy of the sprite+shän to someone if they want to check it out (don't worry, Phil, it won't be one of the really cool ships, and I'll rename it).
Oh, I have a ship with swingwings that unfold on takeoff and fold for hyperspace (sorta like the Nova Argosy). I've seen them flying around while still in the folded mode. Anyone know why the unfolding animation isn't universal?
Matrix
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"Nothing is fool-proof to a sufficiently talented fool."