Ambrosia Garden Archive
    • New Plug Suggestion site!!!


      All who have ideas that may be beneficial for a plugin expansion, please post them at (url="http://"http://www.avidgamers.com/novaplug/")http://www.avidgamers.com/novaplug/(/url). We are looking unique and original ships weapons and missions. We are also looking fo plot ideas since are plugin take splace 50 years after your current pilot. You may be the son or daughter of that pilot. We want to expand the game in any way with a realistic plot still. If you decide to reply you have to sign up and please do, and if we use your ideas you will be in are plugin credits. Heres a written up storyboard we have but needs work, so please reply. Thank You.

      With the escape of the Vell-os, the power of the federation quickly diminished.
      The Vell-os went
      back to their home world pleading with the other forces of the galaxy not to
      wreak unneeded
      damage to the core worlds owned by the federation, but it was futile, the rebels
      with their new
      bio ships from the polaris crushed the federation from the top whilst the
      Aurorans with their
      new fleets of thunderforges desecrated the lower worlds. 2 years after the
      Vell-os escape Sol
      fell to the hands of the Aurorans, many thought it uncanny how weak the
      federation was without
      the Vell-os but others were more suspicious. During that year the Vell-os whom
      had resettled
      their home world began to explore further west towards the edge of the galaxy
      and
      encountered
      another race of people just like themselves, these people turned out to be the
      descendants of
      those who escaped the federation during the war, they had foreseen what the
      federation would
      do and escaped they prospered in these new lands and worked on their mental
      powers, the
      two Vell-os merged to form one race in the 3rd year of the Vell-os freedom.
      These new Vell-os
      taught their new friends how to work their mind better and how to spit it more
      effectively, the
      Vell-os talent ratings were changed and a t6 now became a t12 a t0 now became a
      t6 and so
      on. With the new peace in the universe the Polaris formed an alliance with the
      wraiths and the
      rebels, whom changed their name to the freedom council. The next year the
      Vell-os joined the
      alliance whilst the Aurorans stayed independent. After six years of political
      pressure the
      Aurorans were persuaded to join the Alliance and they offered Sol as the
      alliance HQ instead
      of
      Kel’ar ly. 10 years after the Vell-os freedom there became complete peace in the
      galaxy, all
      independent planets had joined the alliance and everything and everyone was
      prosperous.
      For seven years their was peace in the galaxy until the Mu-Hari rebelled their
      slavery and
      demanded freedom. Their demand was not met, the Polaris refused to give the
      Mu-Hari their
      freedom. The decision made by the Polaris led to riots and strikes, all trade
      routs were closed
      down, no Sprites or Cambrians flew and the power and wealth of the Polaris
      civilisation quickly
      collapsed. With the lack of economy and trade, ships could not be repaired
      properly, people
      starved and many died. The Polaris appealed to the Alliance but were refused,
      the Alliance
      would have no part in slavery. After 6 years of the strike, the Polaris had but
      no choice and gave
      the Mu-Hari their freedom, very few continued in drudgery but the pay did rise
      significantly
      because of the lack of people willing to perform the duties. Most Mu-Hari became
      traders and
      the few who didn’t became scientists, very few chose the path of a warrior. With
      the now
      excess
      of traders the polaris economy was quickly brought back to power but with the
      peace in the
      galaxy they did not rebuild their ravens and other war ships they had lost
      because of the lack of
      trade in ship parts. In the 23 years of Vell-os freedom they became the most
      powerful race in
      the galaxy, their mental powers grew enormously and they discovered new and
      deadly ways to
      shift their minds. The freedom council studied the old federation databanks
      carefully and
      discover much knowledge and even found the plans on how to build hypergates,
      they released
      this knowledge to all who wanted it, every system that had enough credits wanted
      a hypergate,
      the new system consisted of 52 operational gates.
      It was 39 years since Vell-os freedom and 37 since the collapse of the
      federation. Fed ships
      hadn’t been seen for years and it was though they were all destroyed but one day
      an
      exploration team to the north of rebel II caught sight of a Fed Anaconda and
      followed it. After six
      hyper jumps it stopped at a hidden pirate base in the middle of an asteroid
      field. The
      exploration team examined the surrounding systems and found an overwhelming
      number of
      heavily federation ships and various other pirate vessels. This Pirate army
      equalled if not
      topped the total Alliance fleet, which had grown weak with age. The head of the
      exploration
      team ordered his crew to head for Sol and when their he showed video footage of
      his
      experience to the Alliance council. The council organised its entire fleet for a
      surprise attack on
      the Pirates realising that if they could pull it off they would obliterate over
      half of the Pirates with
      minimal loss to their own. As the fleet jumped into the system they came to a
      scene of horror, 4
      alien ships the size of earths moon with hundreds of interceptors were
      obliterating the Pirate
      fleet, The Alliance army attacked realising that their only chance to defeat
      these Behemoths
      was if they fought with the pirates. After a gruelling battle the aliens were
      destroyed but almost
      all the pirates were killed and the Alliance fleet was decimated. After the
      battle the Alliance took
      no chance against this new enemy and mass produced ship of all sizes and set up
      great flight
      academies to train new crew for these ships. Four years after the battle with
      the aliens, the
      Pirates main computing unit was found and what information on these aliens they
      had was
      taken and examined by the alliance. Great emergency systems were set up and the
      alliance
      fleet could be anywhere in the galaxy within a week.
      For five years their was no attack on Alliance space but on the sixth year there
      was a battle
      observed between another alien ship and a behemoth to the north west of polaris
      space. All
      ships in the area engaged the behemoth and all were lost. The behemoth
      eventually retreated
      after the arrival of the rest of the polaris army. The friendly alien was
      escorted back to Kel’ar ly.
      Communication was established with the friendly aliens quickly with one of their
      complicated
      computing devices used as a translator. These aliens identified themselves as
      the Azuraks
      and said they were glad to see that Kel’ar ly was being used. They claimed they
      were the ones
      who build it but had to evacuate when their home worlds were under attack by the
      behemoths
      1341 years ago. The Azuraks have been at war for over a millennia and had learnt
      much about
      the “Kelnarlyos” which is what they dubbed the pilots of the behemoths, the name
      meant
      sadistic ones in their language because they had seen them destroy many races in
      that time
      and they complimented the Alliance on how well it has held up against them.
      The original Azuraks stayed for the rest of the year sharing their immense
      knowledge and
      skills. Their prized skills were medical technology and the speed and
      manoeuvrability of their
      ships. Their destroyers could fly as though they were a Polaris striker, even
      with this
      technology
      they were in awe of the Polaris Bio ships and suggested various ways to enhance
      them and
      they even gave technology on how to evolve their ships by placing them in the
      right
      environments. The Azuraks left back to their own galaxy then and took the plans
      of the
      hypergates with them
      There were three more attacks on Alliance space all were stopped but with great
      loss to the
      Alliance fleets. The Aurorans protested the attempt to defend the entire galaxy
      and when the
      Alliance ignored their protests they left the alliance and shrank back to their
      original borders
      before the destruction of the federation and declared War on the Alliance.

      You have just graduated from one of the most poor alliance flight schools and
      have been given
      your fathers lightning, which he flew in the great battle against the Kelnarlyos
      before dying of a
      heart attack at the age of 93. Do you sympathize with the Aurorans or do you
      want to follow your
      father and Fight for peace in the galaxy.
      Possible extensions for this are
      - using the Azurak medical skills, crippled and deformed Vell-os have their
      minds taken out of
      their body and placed in Bio Ships of the polaris, with the combined power of a
      Vell-os mind
      and a Bio ship, this is the perfect weapon for killing the Kelnarlyos.
      - With some of the information they gathered from the Azuracks the alliance is
      able to create a
      beam weapon that can chew through shields of the Kelnarlyos but with range less
      than a
      thunderhead lance, with the powerful weapons of the Kelnarlyos it still takes 20
      to 30 ships
      with these weapons to get a shot in so they aren’t that unfair because they cost
      heaps to
      purchase the fighters with these weapons.
      - You are able to join all the Flight academies, each of which gets you a
      different thing for your
      ship like extra manoeuvrability, some you need to do before you can start a
      mission string

      Mission threads
      - Vell-os – you are tested for talent like your father and you are found out to
      have enormous
      talent and eventually turned into a mind ship.
      - Polaris – You can eventually become a pilot of a mind ship because they need a
      human to
      perform certain tasks
      - Aurorans – you fight against the Kelnarlyos whilst stealing technology from
      the Alliance. Your
      goal is to persuade the Alliance to fall back and strengthen smaller boarders
      - Azuraks – you work in conjunction with the Alliance and the Azuraks to get
      them to join the
      alliance. You also help the Azuraks defend themselves from the Kelnarlyos.
      - Wild Geese – You join the wild geese and help them prove themselves to the
      Alliance so they
      may join it by fighting the Kelnarlyos, the wild geese have their own variants
      of all pirate ships
      like the carrier and manticore.

      ------------------
      "Not a shred of evidence exists in favor of the idea that life is serious."

    • Actually the site is at (url="http://"http://www.avidgamers.com/novaplug/")http://www.avidgamers.com/novaplug/(/url)

      Thank you and please respond!

      ------------------
      "Not a shred of evidence exists in favor of the idea that life is serious."

    • On the whole it sounds like a great plot for a plugin. However, there are a few little bits that stuck out at me as being illogical:

      1. The Mu'Hari are not 'slaves'. They are socially conditioned to be helpful tothe other castes, but if at any point they ceased wanting to help, there would be nothing to make them.

      2. WHY would the Aurorans declare war on the 'Freedom Council' after they seceded? I can understand them leaving if they disagreed with the defense policy, but there seems no logical reason why they would then choose to attack the Freedom Council.

      Otherwise, you seem to have a lot of good ideas.

      ------------------
      (url="http://"http://www.mazca.com/")Mazca(/url) , Moderator, EV Developer's Corner
      The sub-l33t pop-pop player
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    • Thank you mazca! We need people to weed out problems like these. The force and I, my crew will work on it and when we have an answere or some revisions will post them. I encourage all people possible to go to are site and post exciting ideas.
      Thank you.

      Nick

      ------------------
      "Not a shred of evidence exists in favor of the idea that life is serious."

    • I thought that rebels wanted nothing but to just removed the Bureau from power and free the Federation from its grip, not kill the entire Federation to death.

      ------------------
      Nosumus Fortiolis Quad Volimus

    • Great point! I'll fix that and post revisions soon. Meanwhile come visit our site at (url="http://"http://www.avidgamers.com/novaplug/")http://www.avidgamers.com/novaplug/(/url)
      Thank you!

      Nick

      ------------------
      "Not a shred of evidence exists in favor of the idea that life is serious."

    • Personally, I think that you should continue on building the hatred toward the Kelnarlyos, and allowing the pilot to assist the Azuraks until the plot's bursting point and the very end -- upon which time you allow the Kelnarlyos to be destroyed, only to reveal through some obscure comment or hint that it was actually the Azuraks that were the 'sadistic ones,' and the aliens's roles actually reversed.. All was for naught, as they conquer entire races by allowing themselves to be trusted and getting governments to assist them, and continue to play everyone involved like cards, to reach their goals. And then end the storyline, with the player thinking, "Oh my God, WTF have I just done?!"

      This would result in a truly suprising conclusion to the user's efforts, and also leave open an opportunity for a sequel addition to the universe, telling about the events following these happenings and the response of the Alliance and the other governments to having been humiliated and used. Decent suggestion or no? And I'm sorry that I didn't post this at the designated site -- I didn't want to have to register, as can be seen. -Victor

    • By the way, my AIM is "submissal"