(url="http://"http://www.ariossoftware.com/upcoming/")EV-ONE(/url), the plugin editor for EV/EVO/EVN has progressed well since its development was announced. A short list of major changes follows:
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The search engine is now complete. This allows the user to search by name, resource id, or resource type either within the current view or recursively through the entire plugin.
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The spin editor has been entirely revamped and is now functional.
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The Preferences dialog has been implemented
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File saving is now semi-functional, a description follows.
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Many more major and minor changes and improvements were also made.
On File Saving
Basically, whenever a change is made to the plugin, that change is saved to a temporary file that EV-ONE creates. Only when Save is chosen from the file menu is the temp file copied to the destination. EV-ONE stores the folder hierarchy and other assorted information in the data fork, while the plugin data is stored, obviously, in the resource fork. When the plugin is complete, the user will be able to export a final copy of the plugin that does not include EV-ONE's private information (to help decrease file size). If a file is opened that does not include any of EV-ONE's special data, the default settings will be used.
On OS 9 Support
Due to popular demand, EV-ONE will run in Mac OS 9. My current plan is to complete all of EV-ONE's features and a number of plugins before concentrating on making it work reliably in OS 9. This way, though EV-ONE may not run correctly in OS 9 until it is into beta testing, it will allow me to get EV-ONE working more quickly and release beta versions sooner.
On the Future
My current plan is to complete the program itself before working on the majority of the editors. When the program is complete, it will enter beta testing and I will be looking for beta testors. NOTE: I am NOT yet taking applications. In order to get EV-ONE into the hands of developers more quickly, I am also planning on releasing a Public Beta. At that point, EV-ONE's registration system will be fully implemented and users will have the option of registering. Registered users will, of course, get free upgrades for the forseeable future (perhaps indefinetly). The selected beta testors will not only get early access to beta versions, but will also get free registration codes. In return they will actually have to test the program ang build complete graphics. Once the betas are released, new editors will be released as they are completed until they are all finished. At that point, the final version 1.0.0 will be released.
I am in need of suggestions on a suitable way of limiting the unregistered version of EV-ONE. My idea right now is allowing the user to create plugins for EV and EVO for free and requiring registration in order to build Nova plugins.
As always, constructive comments/criticisms are welcome.
Jeffrey - Arios SoftWare
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(url="http://"http://www.ariossoftware.com/upcoming")EVONE 1.0.0 - the plugin editor for EV/EVO/EVN(/url)