Quote
Originally posted by andrew:
**I have a question (several, actually) -- when a publisher releases a game, do you feel that they owe you, the players of that game, updates to the game in perpeptuity?
1. How many updates do they owe you for the money you paid for the original game?
2. Do they owe you more than a bug-free version of the game as it was originally presented?
3. Do they owe you continual support/updates without you paying any more for this?
4. Do they owe you a sequel to the game, no matter how well the original did?
5. Do they owe you a sequel even if the original author of the game is not interested in doing that himself?
6. Do they owe it to you to release the source code to the game as open source?
7. Should a game developer/publisher ignore financial motivations (and thus possibly face bankruptcy or at least a weak business model resulting in less captial for the next project) in order to appease their customers in the above scenarios?
I'm curious where people think the line is drawn... what you expect to get for your money.
**
1. An exact number? That's a little tricky. Enough to fix any bugs and add whatever features people want which can be reasonably implimented. If I get 100,000 updates and vicious bugs spotted in the initial release are still there, I'll feel cheated. If I get 2 and there are major improvements to the game, I'm happy.
2.Hmmm. I don't think that any massive overhauls of the game are in order, unless the writers/publishers of the game want to do them and it's feasable. Ares/Hera seems ideal; it's in everyone's best interest since more people will register if the reply value suddenly becomes unlimited, and the community would be well served by an editor.
3. It's up to them. But if I payed more than 30$ for a game, I expect something more than "here you go, we'll update if we feel like it."
4. No matter how well the original did? If it bombed (like Avara seems to have,) then no. If it wasn't worth while, don't flog a dead horse, put your resources into something worthwhile which could be better and not have the stigma of the first flop associated with it. If you have a very modular game with a flexible engine such as EV (or Ares, soon) then I think that rather than sequels, some company produced plug ins would be fairly quick to make when compared with a sequel.
5. No.
6. If it furthers developement and the company doesn't want to work on the game anymore, than sure, let the community take over. BUt I don't think it's "owed" to us.
7. No. Absolutely not. If you have a flop of a game, then try and start something new unless improving it is worthwhile.
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We woke up one morning and fell a little further down, for sure this is the valley of death.
I open up my wallet, and it is full of blood.
-Godspeed you Black Emporer!, Dead flag blues