Good Heavens, I hope this isn't a double topic startup.
Anyway, I would like to know the standard "official" camera angle, field of view and global lighting settings ATMOS used for their ships. I can sort of eyeball it, but I'd like to have it perfect.
Other than this, I was also wondering whether ATMOS could make its models available to developers. See, it's rather difficult to make plugins which mesh perfectly with the Nova scenario when you have to try and duplicate every 3D object you want to incorporate in your plugin. For instance, if you'd like to have an IDA Frigate docking at your spaceport, or a standard Light Blaster incorporated into your ship. At the moment, you'd have to model those things exactly yourself, which sort of hampers the efforts of people who are attempting to make add-ons.
I realize that ATMOS put a lot of work into its ships, and that previous EV developers have always had to model their own versions of everything. It was easier then, though, when all you needed was Mechanisto and twenty minutes to get the textures right. There are rather complex shapes and bitmap textures on all of EVN's ships and outfits, and they are rather difficult to re-create.
I would also like to make my own variant of the Starbridge...
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(url="http://"http://www.foresight.org/Conferences/MNT6/nanohook.mov")This(/url) is the most frightening video I have ever seen.