I mean like this technical question.
When trying to start a TC in Nova, I get first:
Error: Resource ID 0
Code 104
Then: Assertion Failure
SpriteLayer.c 104 N/A
and then the startup quits.
The debuglog stops at:
Configuring Sprites
Error cloning ship base sprite, #63
Since the debuglog has passed "Loading Sprites", I assume that the ship shans loaded OK. What I would like to know is first - What do the error messages mean? Presumably this question could only be answered by a programmer or a beta tester who has discussed errors with the programmers.
The second question is - what exactly is recorded in the rlës? All the other resources are defined in the bible, but rlës are just hex data.
This question may or may not be important. I ask it because I am trying to figure out what the error is referring to, and on consideration, ship base sprite #63 might refer by index # to shďp resource 191 (191 - 128 = 63). There is no shďp 191 in the files, or referred to in any of the files (I have checked through all the resources twice now). However, there was a shďp resource 191. Sometime after I had encoded the shän and PICTs into rlës I changed the shďp and shän resource numbers. So the shďp sprite might have been loaded OK based on the new resource numbers, but the Nova application might be trying to find an index number based on the original resource ID, if it is encoded in the rlë.
Again, this question can only be answered by someone who knows what the application is doing internally when it starts up.
As far as "irrelevant comments" are concerned, in a previous post Matt answered one of my questions, that file names don't matter, but further posts drifted off itno comments on whether things would be different on a Windoze computer. Who cares? Such comments belong on the regular web board.
This is supposed to be the Developer's board, presumable where we can discuss technical problems, and posts to topics should be restricted to discussions of the techical issues. I know that Matt and ATMOS are very busy, and limiting comments would make it a lot easier and more probable that they would be able to proffer advice and assistance if they did not have to spend their time wading through hundreds of comments in order to pick out the relevant questions. When a topic is started, like this one, with a technical question, if posts are limited to relevant responses then Matt, ATMOS, or knowledgeable responders can track the results of corrections made and/or additional problems encountered while the originator of the topic is trying to get all the way to a working plug-in/TC.
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