Ambrosia Garden Archive
    • Altering Mission Bit via Outf (EVO)


      I am trying to create a mission where by accepting it, it gives you an outfit item which makes an inhabited system active, and if you abort the mission or fail, the outfit would be taken away from you and reverts the system back the way it was. Finally, to keep it active permenantly, you have to complete the mission successfully. So far, the outfit I created is supposed to alter the bit making a certain system active.

      Anyone understands this? If so good, cause I'm having trouble making this darn thing work, if there is an alternative let me know please.

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      Nosumus Fortiolis Quad Volimus

    • Prehaps you should try using only the mďsn resource to do that. The outfit can be just be a part of the mission, while the mission itself controls the system and such.

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    • So it's done. There is no way an outfit item can change a visbit of a system?

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      Nosumus Fortiolis Quad Volimus

    • Quote

      Originally posted by Coraxus:
      **So it's done. There is no way an outfit item can change a visbit of a system?

      **

      ...Unless you're using EV Nova. If the plug-in has to take place in the Override universe, I'd suggest you wait until Port Authority comes out.

      Quote

      Dr. Ralph:
      Port Authority - Convert EV and EVO plugins and resources to EVN format - Coming Soon!

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