Quote
Originally posted by ArcAngel Counterstrike:
**Submuntions, you can make something like a 3 stage guided missile. every stage going a bit faster.
**
That would work - there's just one problem: the AI calculates range of a weapon based only on the first stage - which is why you never have to worry too hard about Polaris multitorps, b/c if you're close enough for them to be fired at you, you're probably dead anyway. Hopefully 1.0.1 will allow us to either specify a max range, or specify the number of submunitions to count for range, or something; but for now only flak type submunition weaponry is feasible for AI use (well, actually, there are a few other things I came up with... be creative...) Of course, if the player is going to be the only one using the weapon anyway...
------------------
(url="http://"http://www.rit.edu/~jxc1906/")(Insert Signature Here)(/url)