I know there is probably no real way of making a single mission have secondary mission objectives, but I had an idea on the subject. Does anyone know whether it's possible to make a mission that activates automatically and without an option to turn it down or show any dialogs? For instance, if the OnFail section of a mission sets a bit, is there any way to make that bit automatically activate a secondary mission.
Like if a mission is to protect a ship and that ship gets destroye, can you amend the mission so that you need to chase down the people that destroyed the ship? (Sort of a revenge thing)
I'm probably not making any sense here, but I guess my real question is whether or not it's possible to make a mission that is activated on the setting of a bit without having to be accepted or even acknowledged?
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