Ambrosia Garden Archive
    • Making shďps be available on only one spöb


      How do I do this? I have taken 4 ships and altered them and now i want them to be available on just one spöb. How? I made the shďps' tech level 140 and the spöbs special tech level 140, but they're not there... Why not? Am doing something wrong?

      And, also, I don't want all of the outfits from 140 and below, just the shďps. How do I do this?

      Thanks. :frown:

      ------------------
      Keep what ye c'n git, an' keep what ye ha'e, for that is the wey t' gettin' rich - Old Scottish Commoner Saying - "Mac users are loyal. PC users are stubborn

    • Quote

      Originally posted by The Space Between:
      **How do I do this? I have taken 4 ships and altered them and now i want them to be available on just one spöb. How? I made the shďps' tech level 140 and the spöbs special tech level 140, but they're not there... Why not? Am doing something wrong?

      And, also, I don't want all of the outfits from 140 and below, just the shďps. How do I do this?

      Thanks. :frown:
      **

      Special techs don't work that way; they only make available the stuff that's exactly at the special tech level - you'd only get the stuff from 140 down if you put 140 in the normal tech level.
      As for them not showing up... If you're using EV/O, I can't suggest anything, but if you're in EVN, did you make sure that their availability bit check will be true, and that their availrandom isn't zero?

      ------------------
      (url="http://"http://www.rit.edu/~jxc1906/")(Insert Signature Here)(/url)

    • Quote

      Originally posted by Wyvern:
      **Special techs don't work that way; they only make available the stuff that's exactly at the special tech level - you'd only get the stuff from 140 down if you put 140 in the normal tech level.
      As for them not showing up... If you're using EV/O, I can't suggest anything, but if you're in EVN, did you make sure that their availability bit check will be true, and that their availrandom isn't zero?

      **

      Oh yeah, I'm using Nova with NovaTools. The availrandom is not zero or -1 and yes, the bit is checked true.

      The tech level 140 is in the special tech. 8 is the main tech.

      ------------------
      Keep what ye c'n git, an' keep what ye ha'e, for that is the wey t' gettin' rich - Old Scottish Commoner Saying - "Mac users are loyal. PC users are stubborn

    • Do you have anything in the bit tests? Unless you only want it to become available after a certain mission, just leave it blank. Are you using novatools? On my plug, I put 100% in both fields, and the ship always appears.

      Matrix

      ------------------
      "Nothing is fool-proof to a sufficiently talented fool."

    • Quote

      Originally posted by what_is_the_matrix:
      **Do you have anything in the bit tests? Unless you only want it to become available after a certain mission, just leave it blank. Are you using novatools? On my plug, I put 100% in both fields, and the ship always appears.

      Matrix

      **

      I'm using NovaTools. Nothing was in the following fields:
      Availability (test)
      AppearOn (test)
      OnPurchase (test)
      OnCapture (test)
      OnRetire (test)

      Those said test, so I didn't understand. But under Buy Random I have 20% (did have it at 100% before as well) and under Hire Random I have 5%.

      Hmm... I'll tinker with it some more tomorrow. Maybe I left something out. But I'm going to a concert, so I won't have any time.

      ------------------
      Keep what ye c'n git, an' keep what ye ha'e, for that is the wey t' gettin' rich - Old Scottish Commoner Saying - "Mac users are loyal. PC users are stubborn