Ambrosia Garden Archive
    • Development Teams


      I think a lot of the TC plug ins could benefit from having a developement team working on it, dividing up the tasks (i.e. one does graphics, another missions, another systems, etc) for those people who want to make a TC, but just don't have the time or, perhaps, know-how to do the whole thing by themselves. Anyone have any thoughts on this?

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      As for the second thing relating to development teams, which I don't expect anyone to pay much attention to, would anyone be willing to get together with me and form one? I'm planning my own massive TC (like just about everyone else on this board), but I'm fairly certain that I've got some innovative yet simple ways to revamp the EV Nova gameplay. If all goes according to plan, this will be what Tactical Ops was to Unreal Tournament. I'm also planning on having a relatively enormous amount of movie files (made with Maya 3.5) to help drive both action and story (but mostly action 😉 ). Hopefully, a trailer will be up in a few months or so. I'm a little paranoid about posting some of the aforementioned "innovative yet simple ways" on account of people taking the ideas, but I encourage people with any interest in contacting me individually.

      If nothing else, then thanks for your time, everyone.

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    • I agree, dev teams do make things easier. However, if they become to large, they become harder to work with, and get bogged down. Even with one person as the "leader" in charge, things will get more difficult the more people you add after a certain point.

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    • A good idea in theory, but plugs with development teams tend to fail pretty quick. It's hard to get people to work together and word hard when you communicate via email.

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    • Quote

      Originally posted by Mahayana:
      **A good idea in theory, but plugs with development teams tend to fail pretty quick. It's hard to get people to work together and word hard when you communicate via email.

      **

      I like working in teams, what it needs for it to work is that the project director h-a-s to be flexible with the ship designs, descriptions, etc.

      Anyway, anyone interested in farscape?

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