I have just found, to my dismay, that you can change these 'starting out help' strings, but cannot remove them altogether. Replacing them with blanks just results in wierd things. This is bad for me, who is attempting to make a TC plugin, for several reasons:
Firstly, anyone playing Catalyst is already going to know how to play Nova. Next:
"It would be a good idea to land on... (nearest planet)"
It doesn't necessarily make sense, in my plugin, for the player to want to land on the planet they start next to. This one is solvable, because I could just switch things around, but... here's the big problem.
Whenever you take off from a planet, until you have hyperjumped, you are given a compound message made up of several bits of a STR# resource, along the lines of "Now you should jump to another system." In Catalyst, however, you do not start with the capability to jump. This is not something that can be changed, as it's a fundamental part of the whole concept. I can't figure out any way to get rid of these 'helpful' messages; while I can change it to something more appropriate there appears to be no way to make it stop repeating.
Can someone out there with a better thinking organ than me figure out a way to do this? Unfortunately, I suspect the answer is "no"... if so, I suppose I'd have to finagle something like making the game start before the story, if that makes any sense.
Time to hope I am wrong, and pray for answers.
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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink