Ambrosia Garden Archive
    • AvailBits


      I was attempting to make a mission in the mission computer that disables all other missions in the mission computer when accepted, but it seems that AvailBits are not tested for other missions when a mission is accepted. Is there any way to get this to work effectively, other than having the mission make the player leave the planet when accepting the mission, or waiting for EV Nova 1.0.1?

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      It's just me vs. UBBCode links

    • I don't think that Nova 1.0.1 is going to change that, so kicking them off the planet might well be the only way to do it...

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      "A taco is merely a rigid, deformed tortilla."
      - Thomas Castiglione
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