Ambrosia Garden Archive
    • AI and Mines!


      Okay, Is it still a mystery how to get the AI to use mines?

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      Rebellion without truth is like spring in a bleak, arid desert.

    • Yes.

      KoS

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      I am Anatole.

    • Make the mines out of ships that have a weapon that destroys them when they fire it (ammo type = -999).

      Glah. I changed my email so the system was supposed to send me a new password which it didn't. Why the heck did they not turn off editing player profiles if their mailservers are down? (That's what the problem is, isn't it? I'm not entirely sure.)

      Zarkonnen

    • Quote

      Zarkonnen':
      Make the mines out of ships that have a weapon that destroys them when they fire it (ammo type = -999).

      The AI will not fire a weapon that will kill it.
      We already dicussed that.

      KoS

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      I am Anatole.

    • I figured it out! I got the AI to use mines!
      The AI will use the mines reasonably effectivly, although it won't make an attempt to avoid mines others have laid...

      Anybody want to know how?

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      Rebellion without truth is like spring in a bleak, arid desert.

      (This message has been edited by Obsidian (edited 04-08-2002).)

    • Quote

      Originally posted by KeeperOfS:
      **The AI will not fire a weapon that will kill it.
      We already dicussed that.

      KoS

      **

      Are we talking about Nova or EVO? It will work in EVO. I haven't tried it in Nova.

    • Quote

      Originally posted by Obsidian:
      **I figured it out! I got the AI to use mines!
      The AI will use the mines reasonably effectivly, although it won't make an attempt to avoid mines others have laid...

      Anybody want to know how?

      **

      Sure, go ahead, I'm sure these people and I would like your insight (so you didn't have to ask for their interest, I think that was given).

      And Zarkonnen, the problem with your method is that you'll start getting close to the system ship limit if you have too many. That limit's a lot lower than the general sprite limit.

      And about firing weapons that kill the ship -- asteroid storms in Frozen Heart kill themselves (with the weapon blast, not the weapon type), but as SD said, that's EVO, not EVN.

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      Mike Lee (Firebird)

    • Make the mine a guided weapion with these charicteristics -
      (1) Speed is 0
      (2) Guided Turn is 0
      (3) 'Prox. Triggered By Any Ships' Flag on, otherwise the mine would only hit it's taget (Unless this is the intention)
      (4) 'Count' of 32767, so the mine sticks around for a while.

      Now, I'd better get going, least I blab about the way to get diffrent kinds of ammo for the same weapon... (Mmm, Plasma and Atomic mines form one launcher 😉 )
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      Rebellion without truth is like spring in a bleak, arid desert.

      (This message has been edited by Obsidian (edited 04-08-2002).)

    • Quote

      Originally posted by Obsidian:
      **Make the mine a guided weapion with these charicteristics -
      (1) Speed is 0
      (2) Guided Turn is 0
      (3) 'Prox. Triggered By Any Ships' Flag on, otherwise the mine would only hit it's taget (Unless this is the intention)
      (4) 'Count' of 32767, so the mine sticks around for a while.

      Now, I'd better get going, least I blab about the way to get diffrent kinds of ammo for the same weapon... (Mmm, Plasma and Atomic mines form one launcher 😉 )**

      Cool...guided weapon, that's a clever idea.

      I'm assuming the rest of this stuff is Nova-only though (prox triggered by any ships I know, ammo from same weapons too?).

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      Mike Lee (Firebird)

    • It strikes me that this method was used in several plugins for EVC (NH, Pale). Only problem, mines don't drift.

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    • Quote

      Originally posted by jdh545:
      **It strikes me that this method was used in several plugins for EVC (NH, Pale). Only problem, mines don't drift.
      **

      No, this menthod would work only in Nova. Try to have a deeper understanding before claiming it's already been done. And you could get the mine to drift, just <Removed to Protect trade secret 🙂 >.

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      Rebellion without truth is like spring in a bleak, arid desert.

    • While were sorta on this topic, how do you make invisible weapons. Invisilbe means it doesn;t show up in the extras or ship info.

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      The Dough Boy:
      While were sorta on this topic, how do you make invisible weapons. Invisilbe means it doesn;t show up in the extras or ship info.

      You can't. It will be displayed somewhere, even if it's just as a blank with a number or something like that.

      Anatole.

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      There is a place, where these creatures of phenominal power exist. I went their once, and walked as they did, and studied them. Only then did I understand why we act as we do. - From the, "Guidebook to Humans", Antigan Military pamphlet

    • Quote

      Originally posted by The Dough Boy:
      While were sorta on this topic, how do you make invisible weapons. Invisilbe means it doesn;t show up in the extras or ship info.

      I don't see why you would not want any information to show up in dialog boxes, most plug-in developers actually try to achieve the opposite of what you're asking, because it's hard to find the correct STR# patch resource ID.

      But if you wanted to do it because you wanted them to be classified or something unidentifiable, then I would say that it was "<classified>" or "<unknown stuff>" something like that.

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