Ambrosia Garden Archive
    • Problem with a hypergate animation


      Hello,

      Mr. Jimong5 is an unregistered user and posted a message on the Help on the Way forum regarding a plug-in he is developing for EV: Nova. I don't know the answer to his question, but I bet someone on this board does.

      Thank you.

      Quote

      Originally posted by Jimong5:
      I find problem in hypergate animation when i am making a plugin. The animation open properly, but when it reaches the last frame, it jumps back a few frames and repeats, making a munching motion..... does anyone know what's wrong?

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      COLE's LAW - Thinly sliced cabbage.

    • Did he check the frame count? or the grid sizes?

      Why wont he register?

      500th post!

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      Admiral Zombat
      (url="http://"http://homepage.mac.com/zombat/intro.html")Dune(/url)

    • Quote

      Originally posted by Admiral Zombat:
      **Did he check the frame count? or the grid sizes?

      Why wont he register?

      500th post!

      **

      Wow.. I guess plug developer's are really deep into plug making that nothing else interferes. I used to be like that too so 😛
      It is because with the new updated server, email functions are not working. Making it impossible to register, change email or retrieve a lost password. I myself forgot about this and changed my email and now I am waiting for my password to be mailed to me :frown:

    • Quote

      Originally posted by Jimong5:
      I find problem in hypergate animation when i am making a plugin. The animation open properly, but when it reaches the last frame, it jumps back a few frames and repeats, making a munching motion..... does anyone know what's wrong?

      I don't think anything is wrong - if you look at the hypergates in EV Nova, you'll see that they animate while they're open. The simplest solution to Jimong5's problem would be to duplicate the last frame however many times it is the engine demands it, a number which should be easily determinable by looking at ATMOS's hypergate animations.

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      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url): MissionComputer and the Talon plug-in for the original Escape Velocity
      (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url): If You Haven't Visited Yet, Then Why Not?

    • Hmmm...
      Is he using the graphics that come with nova?
      If so, the numbers to plug in to the graphics number area of nova tools are : 1001, 37, 120(i think, check them with some other HG in nova though)