Ambrosia Garden Archive
    • Someone should make an online EV!


      ...April fools 🙂

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      If at first you don't succeed, use more duct tape.

    • lol... good one

    • Um, was that supose to be funny?

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      It's time for a new challenge.
      (url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx")The Stars Are Fire(/url)-A TC for Ares
      ...And so the human race reached for the stars, unknowing of the dangers that awaited them...

    • bleh™

      this just turned into a spam topic.

    • You can tell after two responses? Wow.

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      If at first you don't succeed, use more duct tape.

    • Oh, please, you could have tried a little harder, Crazytom ELG7, or whoever you are...that was so OBVIOUS. 🙂

    • All right (Prepares to be bludgeoned to death):

      What would be the problems with this? First off, permission, we already know they would say no. Secondly, escorts and differing jump times - easily solved. Anything else?

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      "You will find that your device is highly non-functional...." - Bad Guy

    • Heh... easily solved you say? Solve them, then.

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      "A taco is merely a rigid, deformed tortilla."
      - Thomas Castiglione
      "There will be MUCH CRUSHING!"
      - Pink

    • Quote

      Um, was that supose to be funny?

      Yes; it is reffering to the fact that many newbies have posted topics naively asking Ambrosia to make a massively online escape velocity, and many find it incredibly annoying and would thus try and respond to the topic with flames only to find that it is an april fools joke.

      Quote

      Oh, please, you could have tried a little harder, Crazytom ELG7, or whoever you are...that was so OBVIOUS.

      Well, a bunch of people thought it was funny...
      And I am NOT ElGuapo7!

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      If at first you don't succeed, use more duct tape.

    • Originally posted by Gul Banana:
      **

      Quote

      Heh... easily solved you say? Solve them, then.

      **

    • puts on asbestos flame-proof suit

      Why not run time like some kinds of bulletin board rpgs? ie you measure 'official' time from the start date of the game as normal and advance the date by one every half an hour and allow players to accumulate one day's worth of activity every 30 mins that way whenever you come online you have a certain number of days worth of activity that depends on how long it was since you last logged on. Your clock starts at the time it was when you created the character and advanced like it does in EV now whenever you do stuff. No one could do anything past the 'official' date or get too far behind. You would need to put a maximum limit on the number of days you could accumulate (invorm the player that he/she spent so many days inactive on <planet she/he last landed on> when he/she goes over the limit). This way any causality problems within the game are kept to a minimum (only slightly more illogical then the way EV handles 'maximum speed' 'mass' and 'sound')

    • The McStriker Burger: Something like that was implemented some time ago in internet-based EV(O) RPGs. Does anybody know whether any of these are still around?
      If the form of the game isn't so important (if you're willing to sacrifice realtime gaming), then some kind of multiplayer EV(O/N) certainly becomes possible. Something like a MUD would probably work.

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      Baron Vladimir Zarkonnen le Errible
      (Zarquon)
      http://homepage.mac.com/zarkonnen/

    • You may get a couple Ideas from artifact (http://www.samugames.com/ sorry if you only have a mac, 'tis a wintel game). The players stuff remains when offline, only to log back on the next day to see that their town was raped due to lack of defence.

      Just something to spark the imagination.

      -Slyly

    • Quote

      Originally posted by Zarkonnen:
      **The McStriker Burger: Something like that was implemented some time ago in internet-based EV(O) RPGs. Does anybody know whether any of these are still around?
      If the form of the game isn't so important (if you're willing to sacrifice realtime gaming), then some kind of multiplayer EV(O/N) certainly becomes possible. Something like a MUD would probably work.

      **

      They are still around, I created them (two of them at least, the longest running EV(O) RPG's in existance 😉 ).

      I'll talk to the people who can post up the URLs, I havn't visited them in quite some time.

      -CS

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      Meh

    • ::appears out of thin air::

      I assume nobody will be interested in what I have to say, but I'll say it anyway: To hell with EV time. Reduce jump periods to a matter of minutes and discard the concept of "important cargo missions with time limits" and you're halfway there. You'd just need to fill the void in gameplay with something else, which really shouldn't be too hard if you're creating a multiplayer game. Faction variability, anyone?

      (Of course, for faction variability to make sense, you need to add more meat to the spaceport concept, possibly embedding a completely different engine to allow players to land on a planet.......... but that goes by two names: Ambitious and Impossible.)

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      NTi Ozymandias of the Red Shadow Organization

    • Blatent spam. Locked. Karma slapped...

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      --sitharus
      (url="http://"http://www.damnsw.net/~triplet/forums/")Carracho Help - Updated, upgraded and better!(/url)
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