Ambrosia Garden Archive
    • Nova Plug-In Idea


      I'm going to begin work on a EV Nova TC Plug-in soon (within two or three months) and I have decided to post some of my ideas for comment/criticism.
      Although, I have the skills to make the plug with wOOtware's software and write the plot and make planet landing pictures I am unable to make ship graphics well. I am looking for somebody who can now. If anybody is interested contact me at daimyo@appleisp.net.

      In my upcoming plug there are three major governments the Malodine, the Agari Empire, and the Federation. In this post I will describe some of my ideas about the Malodine.

      The galaxy was for generations in a state of easy peace. A rogue group of Agarians raided a Federation research station and stole several environmental weapons of mass destruction. They killed all the scientists aboard. The Federation proclaimed war. The Agari people sentenced the group responsible to eternal exile at the edge of the known galaxy. Instead of living the rest of their lives in seclusion several members of the group flew their ship into the atmosphere of the Malodine homeworld and triggered its self-destruct mechanism.
      The only problem was that one of the EDDs (environmental destruction devices) was on board. The Malodine also declared war of the Agari Empire. For several years the Malodine and their Federation allies appeared to be winning, slowing taking control of over one-third of all Agari systems. But, in an incident during the forty day Battle of Minsk a Malodine luxury liner full of government dignitaries was destroyed by a Federation smart mine. The Malodine ended their treaty with the Federation and declared any Federation ships interfering during a Malodine engagement would be destroyed. Many such ships were destroyed. Over the next year the situation escalated to full out war. Now all three of the major powers in the galaxy were at war with each other.

      Forty years have now passed, borders have settled and more defensive combat techniques been developed. But, the war is still raging.

      (Note: that is NOT my introduction or anything like that)

      Here is a look at a few Malodine ships I've been dreaming up (as you can see I have not yet really gotten to the bread and butter ships in their military):

      Marlin-Class Ultralight Carrier

      Crew: 16
      Armament: 2 Light Fighter (various classes), Advanced Electronic Warfare Package, 1 Medium Laser Turret, 1 Point Defense Turret
      Power: Compressed Gas and Light Ion Engine Hybrid
      Noted Ships in Service: M.E.S. Marlin (rev. A), M.E.S. Hydrosuperior (rev. AB), M.E.S. Flounder (rev. AB)
      History and Description: The Marlin-Class is designed to operate deep in enemy territory as a surveillance ship. The prototype vessel (the M.E.S. Marlin) was briefly, and brilliantly, commanded by General Maskovia when he had just begun his career.
      Revisions: A: Prototype AB: Improved engine and shield generators

      Mako-Class Carrier

      Crew: 6162 (Support for 7050)
      Armament: 16 Point Defense Turrets, 2 Heavy Laser Turrets, 96 Light/Medium/Heavy Fighters, 8 Support Ships (4 Armed), Advanced Electronic Warfare Package
      Power: 3 Heavy Ion Engines
      Noted Ships in Service: M.E.S. Mako (rev. A)
      History and Description: The Mako-Class is the only ship in the Malodine armada to utilize an open deck design. The Mako-Class never saw production due to its extreme size and equally large cost to build. The prototype, however, has had an extremely successful history. In only twelve years it has been credited with the destruction of nearly 40 Federation and Agari battlecruisers. This ship is currently commanded by the military genius General Maskovia.
      Revisions: A: Prototype

      Tombeway-Class Special Operations Ship

      Crew: 26 (Support for 24 troops)
      Armament: 2 Point Defense Turrets, 2 Medium Laser Turrets, Advanced Electronic Warfare Package
      Power: Modified Light Ion Engine
      Noted Ships in Service: M.E.S. Tombeway (rev. A), M.E.S. Pike (rev. AB), M.E.S. Darwin (rev. H)
      History and Description: The Tombeway-Class is held in awe by ground commanders. After several routine patrol missions the Malodine Space Force began noticing that during the M.E.S. Tombeway's absence military shipyards deep in Federation space were being "mysteriously destroyed" and proceeded to put the Tombeway-Class was put into mass production.
      Revisions: A: Prototype AB: Shields Increased H: 1 Point Defense Turret and 2 DSR (Deep Space Radar) Missile Launchers added.

      Other ships I'm currently working on are the Noire-Class Destroyer, the Blanche-Class Battlecruiser, and the Firefly-Class Light Fighter.
      Note: Although it does seem to be a trend most Malodine ships will not have Advanced Electronic Warfare Packages.

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    • Sounds good. Alas, I too can't make graphics.

    • Graphics are the key, aren't they. I tried making a plug for EVO, but I've all but given up due to my horrilbe ship graphics. My advice: don't put it off. Make sure you have most of the graphics you need BEFORE you get too far into the missions, or things get confusing.

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    • Quick note: I'm unregistered because I changed my e-mail address, but I didn't get the new PW from Ambrsia GRR

      Anyway, my advice is, don't worry about the graphics at first, get the ideas, THEN do the graphix, as in, make the graphics fit the ship, not the ship fit the graphics, a good order to do things in is:

      weapons (because some outfits need a wëap resource)
      outfits (because outfits go into ships)
      ships (because ships go into düdes)
      düdes (because düdes go into systems)
      planets and syststems together (because systems and spobs are important for missions)
      missions
      all other resources (not detailed because there are lots more that are not inter-connected, and Nova has different extras to EV and EVO)
      THEN do the graphics

      At least that's how I'm doing it

      Sean

    • Quote

      Originally posted by Sean2002:
      **Quick note: I'm unregistered because I changed my e-mail address, but I didn't get the new PW from Ambrsia GRR

      Anyway, my advice is, don't worry about the graphics at first, get the ideas, THEN do the graphix, as in, make the graphics fit the ship, not the ship fit the graphics, a good order to do things in is:

      weapons (because some outfits need a wëap resource)
      outfits (because outfits go into ships)
      ships (because ships go into düdes)
      düdes (because düdes go into systems)
      planets and syststems together (because systems and spobs are important for missions)
      missions
      all other resources (not detailed because there are lots more that are not inter-connected, and Nova has different extras to EV and EVO)
      THEN do the graphics

      At least that's how I'm doing it

      Sean**

      Thanks a lot.

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    • if the ships are simple, i can make 'em... i think...

      i mean as in no really complicated textures, no super-detailed models...

      look at the ships on my site for an example of what i mean.

      Divals

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      "And then god did come up from heaven and said, 'Do my bidding, you pitiful, powerless, weak humans! Go and spread my li... er, I mean truth, throughout the world!' And then he did laugh most evilly, and the planet of Mososuis did split in half, with one half becoming the moon, and the other half, bearing all its inhabitants, did fly into the sun. Yes." -from the Book of Relics, planet Rikka
      Ever wonder if illiterate people get the full effect of alphabet soup?
      (url="http://"mailto:micahg@microserve.net")mailto:micahg@microserve.net(/url)micahg@microserve.net

    • This is off topic, but my password is lost and bigfoot won't fwd my mail anymore... weird. But that means I can't post.

      Anyway, I'm VERY curious to whether anyone has any definitive answer on whether additional dude resources in plug-ins MUST have the player starting a new pilot to work? I read somewhere that when you start out, EV marks non-loaded dude resources as "closed" or some such, so plug-ins that add new dudes don't work.

      Is this the case in EVN? And can anyone verify that?

      I'm designing a few "add-ons" plug-in for people who have "finished" the game and NOT being able to add new dude resource would seriously screw me over.

      Cheers & hope this isn't too irrelevent

      MC

    • Anybody have any useful comments?

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