This is a message I posted to the EV3 development list - thought you'd like to see one of the many new cool things you'll be able to do with EV3:
mcb
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This message sent by Matt Burch mburch@falcon.cc.ukans.edu
I'd like to point out to Jason that there is a whole new class of missions
possible now: ground attack! I'd really like to see a few instances of
this in the game... what this involves is thus:
1. Create a ship with zero speed and acceleration. Under the latest engine,
it will always be fixed in place. Set it's "this is a planet-ship" flag.
Set its inherent transparency to 100% - it doesn't even need any sprite
graphics (except something with a mask to give it a shape for the
collision-detection routines to use), just a picture for the target display.
2. Create a weapon for the player to use to attack ground targets, and set
its "this weapon can hit planet-ships" flag.
3. Create a mission to go destroy a ground installation. Set the
SpecialShipType to the ship you just made, set the ShipBehavior to "attacks
player" or "neutral" as you desire, and set the ShipStart to "starts on top
of nav default 1" (or 2-4 as you wish).
Now what you have is basically a standard go-kill-a-ship mission, with the
difference being that you have to go attack a "ship" that is pretending to
be a planetary or space station installation, and you have to use special
weapons to do it. Of course, some of this is stuff that only exists in the
copy I'm working with, but you might want to be thinking of some fun
missions to send the player on to go blow up planetary installations and
bases, space station docking bays and turrets, etc. etc. etc.
mcb
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Matt Burch
(url="http://"mailto:mburch@ambrosiasw.com")mailto:mburch@ambrosiasw.com(/url)mburch@ambrosiasw.com