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Originally posted by Gage_Stryker:
I am having some trouble with ResEdit. It freezes often when I try to save changes to my plug-in, and crashes when I try to open up large PICT resources (800x800 pixels). I already have alocated 120 MB of RAM, so I know that's not the problem, does anyone know what it could be?
Strange, I have no problem opening PICT resources in ResEdit several thousand pixels high and wide. If you don't already have it, try getting ResEdit 2.1.3. I doubt it will do anything, but it's worth shot anyway.
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Originally posted by Gage_Stryker:
On another related topic, does anyone know the largest single-cell sprite size (on a 6x6) that EVO will accept? I wanted to create a 148x148 ship, but I don't know if this is possible.
See below...
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Originally posted by Joe Burnette:
800x800 PICTs? That's at least part of your problem. I don't know the maximum size PICT ResEdit can deal with, but that is far too large to serve any practical purpose in EV.
What about large Nebulas? The North Tip Belt in EVO is 720x360. It's not unreasonable to assume that someone would want to have a bigger one.
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Originally posted by Joe Burnette:
Maximum sprie size is 640x480 but of course that is far too large for any ship. Sprite dimensions must be a multiple of 8, so try 144x144 or 152x152 for your ship
I just tested a bunch of different sprite sizes, and I found that EVO would not load unless the spďn x/y size was set to 680x680 or less. (that's 4080 total size)
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Originally posted by nighthawk:
actually, 640x480 is the maximum size for the whole thing, not any one frame. this means that, if you're going for 6x6, you can only have frames with size a multiple of 8 and less than 106x80 (i.e. 104x80 or smaller)
:: points up ::
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