Possible problems:
Beam Weapon:
- The AI ship may have other turret weapons that it prefers to use.
- The beam weapon may be the only weapon other than the homing weapon; if so, check to make sure that the beam is long enough. If another weapon, like a turreted rocket or another missile can hit, can hit enemies at close-range (i.e. if it has fast turning abilities, like a pursuit missile), then the AI might be prefering to use that.
Homing Weapon:
- The homing weapon's range is shorter than a primary weapon's range that the AI ship has.
- The homing weapon's range is less than that of a similar homing-style weapon with more/unlimited ammo.
- The only ships it targeted so far were much easier to hurt with another long-range weapon, or they manuevered too fast.
Tips: For the beam, turn off all the other weapons, then stay close enough to the ship to see if it will blast you a few times. Make sure the inaccuracy isn't 0 (I don't know if this is a problem anymore), and make sure the beam has a reasonable width. For the homing weapon, turn off everything but it, and stay at a logn range after you've provoked the ship. If you can get him to come at you, he should be firing missiles. If not, then I have no idea what's wrong.
-Matt
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'I' before 'E', except in "Budweiser".
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(url="http://"http://www.pacificnet.net/~restorer/3d/")3D Model Samples(/url)